Did you know? UBerserker loves the Dispersion Pistol.

[u227i] Unreal: Resurgence

This forum is temporary and will be replaced by a new system.
For the discussion of projects currently in development. Read the instructions on how to make your project eligible.

Moderators: Semfry, ividyon

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1192
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 23 Oct 2021, 03:55

https://www.youtube.com/watch?v=OT5DYArqZcE

Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
Posts: 886
Joined: 04 Mar 2012, 10:52
Location: An error occurred. Please try again later.
Contact:

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 23 Oct 2021, 11:54

Good to see I was using it in the intended way haha

Can confirm it is very enjoyable to use :cool:
Image

User avatar Aspide
Skaarj Warrior Skaarj Warrior
Posts: 98
Joined: 14 May 2021, 23:08

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 23 Oct 2021, 20:53

Looks great, it reminds me of the grappling hook from ChaosUT but instead of helping you to travel around the map it grabs enemies towards you. Also that falling damage when you attack the brute, ouch!!

Love the fact that Nyleve is always used for testing stuff. :lol:
Somewhere in Nevada...

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 25 Oct 2021, 12:17

AlCapowned wrote:...
Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.

I don't know yet whether it's fun to use, but it sure is funny to watch. :lol:

Blade_Sword
Skaarj Scout Skaarj Scout
Posts: 10
Joined: 29 Oct 2013, 20:26

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 16 Feb 2022, 14:01

I'm wondering which program are you using, I tried with blender but I'm unable to export what I do with vertex anims, I believe I must be doing something wrong or it's because I do use skeletal animations as it works with later games.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1192
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 19 Feb 2022, 16:32

I use 3ds Max. For Blender, are you using Skywolf's plugin?

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1192
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 14 May 2022, 17:44

https://www.youtube.com/watch?v=sdDr6OZ9bVI
https://www.youtube.com/watch?v=H_O3Uxg-8Fo

Here are the stinger minigun and new razorjack effects that I already shared on Discord.

User avatar Tarydax
Skaarj Elder Skaarj Elder
Posts: 1054
Joined: 11 Apr 2009, 04:10

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 22 Jun 2022, 00:49

I figured I would give an update about the pack's progress on USP's anniversary - it's going slowly. My job leaves me exhausted and without motivation to do much of anything, but I'm trying to work on Resurgence at least a little bit every day.

Here's a screenshot of Atkirrak Valley, the fifth map:


A render of terrain I'm working on in 3ds max:
Image

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1192
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 24 Dec 2022, 18:02

Progress has been slow enough on all fronts that it's safe to say the project is on hiatus again, and I'm not sure when that will change. If we do get anything substantial done, we'll post it here or on the USP Discord.

User avatar ~Athena~
Pupae Pupae
Posts: 4
Joined: 23 Feb 2023, 10:53
Location: France

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 03 May 2023, 23:07

I hope this project will know a happy end. I played the existing maps and I enjoyed them a lot. Bravo !

PS : just MapTwoB i can not cross the wooden bridge, I don't know how to use the skaarj boots.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1192
Joined: 19 Dec 2009, 22:25

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 04 May 2023, 01:16

Thank you for the kind words!

For the future release (if there is one), that part of the map has been changed to no longer require lunging (press the left and right mouse buttons with the raziks equipped, it might be tricky to time it right). In the current internal version, lunging is handled by forward dodging with the raziks equipped.

User avatar Tarydax
Skaarj Elder Skaarj Elder
Posts: 1054
Joined: 11 Apr 2009, 04:10

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 06 Jul 2024, 15:17

Image

User avatar Sat42
Skaarj Warlord Skaarj Warlord
Posts: 967
Joined: 14 Jul 2013, 16:42
Contact:

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 06 Jul 2024, 15:49

Oh hell yeah, happy days!
Thanks for sharing the new screenies, Tarydax!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar ividyon
Administrator Administrator
Posts: 2367
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 06 Jul 2024, 16:30

Some very cool and elaborate terrain, and I'm in love with those waterfalls especially, and the architecture that is embedded in the terrain.

I would, however, suggest choosing a more "gritty" rock texture with more detail and variety, as the current one, especially at its large scale, does very little to mask the blockiness of UE1 terrain, which is normally accomplished with extremely busy textures. As is, particularly thumbnail #3, from afar, almost evokes Darwinia in simplicity of shape, IMO.
UnrealSP.org webmaster & administrator

User avatar Tarydax
Skaarj Elder Skaarj Elder
Posts: 1054
Joined: 11 Apr 2009, 04:10

Subject: Re: [u227i] Unreal: Resurgence

Post Posted: 07 Jul 2024, 15:00

Would something like this be better? I added a macro texture to the original and scaled it down a bit.
Image

Previous Next

Who is online

Users browsing this forum: No registered users and 1 guest

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited