New Unreal Tournament Beta Version From Early 1999 (Build 221)

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GamesHarder
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New Unreal Tournament Beta Version From Early 1999 (Build 221)

Post by GamesHarder »

A couple days ago, a new Unreal Tournament beta has surfaced from a warez CD collection.
Build number is version 221 and it was compiled on Jan 17 1999!
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Source: https://archive.org/details/totalgames131
After downloading, you can just extract the zipped UT file with WinRar or 7ZIP and you're good to go.

Important!
You need to copy some texture files from your UT99 folder over to the beta folder.
Also, one of the files is broken, but Yrex made a quick fix for that and for one of the missing texture.
Fixes: https://mega.nz/folder/D1AnQLIZ#6sI47RZWDM3SOmhQ6DlPiw

Software rendering is the most stable video driver for it and in order to get the music to work, go into the Advanced Settings -> Audio -> put UseDigitalMusic to True and then restart.

Quick Overview:
A different menu is introduced: a moving text with a voiceover
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The build has lots of cut content, unreleased maps, a lot of obscure and weird stuff, a new health pickup and most of the weapons are different in some ways.
Also, most of the weapons are still from Unreal. Only the Ripper, the Pulse Gun and the Redeemer (AKA. the Warhead Launcher) are new
(and the translocator ofc).
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We finally got a beta Ripper!
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Some of the cut maps are straight up look like they were intended as a singleplayer map.
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Honestly, there's a lot more to cover and to spoil.
You gotta see it for yourselves!



Yrex made some gameplay footage. If you can't try it out now or soon, I recommend them to watch:




Looks like this is the version most of the magazines were previewing back in 1999. (well, close to it)
So it's good that we've got another version from that era.

This is very exciting and I'm interested what do you guys think!
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw

"The years go by, but the search never ends"
Blade_Sword
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Re: New Unreal Tournament Beta Version From Early 1999 (Build 221)

Post by Blade_Sword »

It's been a while I didn't went throught Unreal SP's forums, there are interesting things to see about UT
I now understand why the ripper is the way it is now with the disks just appear instead of having a proper mechanical loading system.
It was simply supposed to be energy and they made it physical disk as a last minute decision.I knew the Pulse gun had reload just like the automags, I do think the reload removal was a wise decision for what UT became. Although I believe that overheating thing in UT4 was probably something that the devs wanted to add to the weapon as they wanted a non continuous plasma fire ...
That's nice to see this stuff
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