Download
Version 0.1 (first public release): http://www.unrealsp.org/forums/viewtopi ... 101#p57101
Version 2.0 GREEN BLOOD UPDATE: http://www.unrealsp.org/viewtopic.php?f ... 592#p73592
Overview
History: Ballistic Blood, named after the mutator for UT2k4 that comes with Ballistic Weapons. This started out by simply replacing textures, and then I just kept developing upon it more and more. Ideas are based off of the original Ballistic Blood mutator, combined with my own ideas due to limitations in the editor. Hey...sometimes limitations can be a good thing...
Description: This is a mutator intended for supplying you gore junkies (like mwah) with the most sickening xtra gory effects ever imaginable! Well...at least until the engine craps out and your FPS drops below 10... This mutator is for 227 only, as it is based off of normal 227 blood. I'm not really looking for realism here, as much as just some sick effects to satisfy my blood cravings. I'll try not to over-exaggerate it TOO much though...
Media
Videos:
[youtube]KEngke7nsn0[/youtube]
[youtube]dGZi3fvGYCU[/youtube]
Screenies:
click for hi-rez
Progress
Features:
Key: Green = Complete | Red = Incomplete
-Supports all weapons and pawns
-New blood splatter textures (Credit to the Ballistic Blood mod for UT2k4.)
-New blood puff, spray, and splash effects/textures.
-Blood sprays have trails.
-Pawns bleed dependent on where it is shot. (like gushing blood...not just a drip every now and then).
-Support for green blooded pawns.
-Support for blue blooded pawns. (maybe)
-Bloody explosion for carcasses when they are gibbed.
-Size of gibbed explosion dependent on size of carcass.
-Blood dissipates in air (For example, a blood spray or globule that would normally leave a big splatter, would eventually break up in the air, and instead leave a smaller blood splatter for each individual blood particle)
-Blood sprays relative to pawns velocity (e.g. You rocket a cow halfway across the map, the blood sprays and trails follow)
-Carcasses and gibs never disappear (as for decals, that is already an option in 227)
-Carcasses pre-added to levels will automatically have blood splatters around the carcass.
-Pawns get bloodier the more they get damaged. (another maybe here)
-Gib blood splat size depends on gib size.
Known Bugs & Issues:
-Gib splats don't work online. [Fixed] *Thank you UA!*
-Blood Pools don't spawn when carcasses never disappear. [Fixed]
-Original blood puff, spray, splash, and trail are not replaced correctly. [Fixed] *Woot Spawn Notify 277g

-BBBleedEmit doesn't die with the pawn it's attached to, and usually gets teleported to the center of the map for some reason. [Fixed]
-Accessed nones spamming log. [Fixed] *Thank you Booda Flow!! =D*
-BBBleedEmit and BBGibTrailEmit particles suddenly vanishes when emitter died [Fixed] *Thanx Dots ^^*
-GPF when ridiculous amounts of blood and decals being spawned, and when reconnecting/switching maps sometimes. EDIT: Precaching seems to fix the level switch GPF. Also I think these crashes may only happen on low end systems like my laptop right now. Have yet to test on my main PC
-Low end machines will probably suffer a major performnace decrease...but I don't think this can be helped.
I'll probably be running a public test server with this mod once 227g is released. I'll post it here when I do.
Special thanks to Qtit, Waffnuffly, and UArchitech for helping me with this. =)