Chewing gum in an interview.
That video shows an early version of the SkyCaves' river area with the Manta in it (just like I pointed out in the trivia thread), editor view of an early EARLY Aztec and the weapon at the end is the "Napalm Gun" (GES with a different skin and shot bio orbs that caused Burning damage).
Being for Unreal II, this picture isn't totally relevant, but it probably doesn't need its own thread:
I wouldn't have guessed that Legend initially went for a Skaarj that was both more and less faithful to the Skaarj warrior than what they would make later.
UBerserker wrote:Library Unreal.tlb couldn't be registered. What to do lol.
This is a later build than the big beta I suppose.
Run as administrator. I think it's an earlier build - the bigman is in this one, the Skaarj use impaler projectiles like in one of the 8xx builds, and it uses the old non-functioning HUD.
Yeah it's an older build, checked up back this morning and I was surprised how it ran without issues whatsoever.
Not many changes but Terraniux has actually the room with the Skaarj locked in that cylinder-shaped electric cage that's seen in the XMas trailer; the chamber itself is just separated from the rest and totally empty, feels like a room used for making movers.
yeah, sorry, found that out after my post... the ini file has it and another file also gives the infor for it.. my bad.
I couldn't move around though (where are the keys set up??).... I think I had to use my mouse (firing) to move.. not really useful.