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Unreal Patch 227j released

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User avatar ividyon
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Subject: Unreal Patch 227j released

Post Posted: 23 Jun 2022, 23:58

https://www.oldunreal.com/phpBB3/viewto ... 51&t=10395

Tomorrow, there will be an extended release with standalone archives etc., but the Windows (& Wine) installer is officially out.

For those in need of a history refresher, Patch 227 is the community-created continuation of Epic's Unreal patches. For various reasons, the last release was over 9 years ago. In that time, a lot happened, and various versions of 227j in various stages of development kept sneakily appearing throughout the years, shared like contraband.

Now, it's finally out. 227 vastly extends the engine's capabilities with things like (limited) static meshes, particle emitters etc., and specifically 227j brings a ton of stability and current-gen compatibility and quality of life for the Unreal Editor. It can still be used to make maps for old Unreal and UT99 so long as none of the new features are used. Basically, it's going to be the new development standard moving forward.

Go check it out!
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User avatar Hyper
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Subject: Re: Unreal Patch 227j released

Post Posted: 24 Jun 2022, 02:59

Unreal 227j has been in development for 9+ years and comes with a landslide of improvements of nearly all aspects of the game. Including:

  • Windows 64-bit version (x86-64)
  • Linux ARM version
  • Improved Linux support
  • High DPI UI support for fonts, game menu as well as the HUD.
  • Graphics rendering improvements, including improvements to the Direct3D9 renderer and a new, modern OpenGL renderer with OpenGL 3/4 support.
  • Many fixes to OpenAL 3D audio and SwFMODEx audio support.
  • Tons of game engine improvements and bug fixes
  • Security fixes
  • Improved server features and server stability
  • New compiler used for improved support for modern CPUs
  • New and improved UnrealScript programming functions
  • Many improvements to the included UnrealEd 2 (Unreal level editor)
  • Additional languages supported
  • And still compatible with existing maps, mods and game types.

Release notes: http://www.hypercoop.tk/dl/patches/227ReleaseNotes.pdf
Change log: https://www.oldunreal.com/wiki/index.ph ... otes/v227j
Download: https://oldunreal.com/phpBB3/viewtopic. ... 1&p=100718

User avatar Kajgue
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Subject: Re: Unreal Patch 227j released

Post Posted: 28 Jun 2022, 03:54

Hyper wrote:Unreal 227j has been in development for 9+ years and comes with a landslide of improvements of nearly all aspects of the game. Including:

  • Windows 64-bit version (x86-64)
  • Linux ARM version
  • Improved Linux support
  • High DPI UI support for fonts, game menu as well as the HUD.
  • Graphics rendering improvements, including improvements to the Direct3D9 renderer and a new, modern OpenGL renderer with OpenGL 3/4 support.
  • Many fixes to OpenAL 3D audio and SwFMODEx audio support.
  • Tons of game engine improvements and bug fixes
  • Security fixes
  • Improved server features and server stability
  • New compiler used for improved support for modern CPUs
  • New and improved UnrealScript programming functions
  • Many improvements to the included UnrealEd 2 (Unreal level editor)
  • Additional languages supported
  • And still compatible with existing maps, mods and game types.


Other notable improvements that modders and mappers should know:

- The node limit is now quadruple the original nodelimit present in Unreal + UT (pointlimit increased too).
- Kismet level scripting tool to choreograph map events with a vast veriety of latents and events (etc) for extensive map triggering.
- Static mesh geo occludes sound in OpenAL.
- Multi threaded UnrealEd map rebuilding.
- More improvements towards skeletal meshes that include being able to attach other meshes onto bones etc...
- XOpengl featuring some experimental normal map + parallax map support.
- Sublevels, maps which load simultaneously in one instance of Unreal and being able to actively travel back and forth from (also I was told they work with warpzones).
- Collision volumes that can use mesh geometry.
- Dynamic zones, that can also use meshes as their volume (multiple uses, one notable use would be raising water).
- PhysX rigidbodies (and ragdoll support for skeletal meshes if I'm correct).
- Script hooks.
- Masked static meshes for things like sheets for the leafs on a tree have proper lightmapped shadows based on light sources.
- Alot more

Go enjoy!
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gamerz31w
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Subject: Re: Unreal Patch 227j released

Post Posted: 12 Jul 2022, 22:24

So I know may I at least why it's still in articles of Old Unreal Forums and Downloads section keep saying that it's still "work in progress"? Is this gonna be fixed or not? Or am I ignorant myself? I demand updates.


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