This map might be one of my favorites from Steele Dawn, it has great gameplay (the first section is a hit and miss), great music, nice introductions to the new enemies and the character Gal'Razik and overall this map has that old school feeling all over it in a good way

. Seeing Tundra again was awesome and I really like the new look it has, the textures are amazing, funny that they kept the bio rifle ammo that gives you more ammo from the original Tundra

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This map has great Coop support thanks to the new Coop checkpoint system made by Yrex and myself, every map would benefit from having checkpoints
The first and final part of the map are definitely the most difficult part because you don't know what to do the first time you play them, you are supposed to run away from the big red Skaarj (the Praetorians from Xidia are back baby

) and use the QACannon's primary fire to lock them in place, however many players most likely won't know this, maybe a section like this should have been left for later in the campaign ? , seems a little too brutal for beginners. The final section is a cat and mouse chase where you need to find a lever and then reach the exit while Gal'Razik makes fun of you, definitely a hard section for players that don't know the layout of the mansion. The rest of the map isn't that difficult and if you use the Impact Hammer you could skip many portions of the map, this goes for the majority of SD maps as well.
The story of this map is pretty simple, Brandon travels through the Town, facing any opposition that gets in the way until reaching the mansion, where he meets Gal'Razik, the introduction of Gal'Razik is the highlight of the map, one of the most memorable antagonist in Unreal custom mapping history, Delacroix voiced both Brandon Steele and Gal'Razik and while the voice acting for Brandon is a hit and miss for me, the voice acting of Gal'Razik is great, the conversations between Brandon and Gal'Razik are funny since it's technically the same person talking to himself

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This level, just like all the maps from Steele Dawn, has plenty of secrets and tricks, for example:
-Use the Impact Hammer creatively, this map has plenty of secrets that can only be reached with an Impact-Jump.
-If you want to defeat the Praetorians use the QACannon's primary fire to slow them down and use the FlakCannon, Grenade Launcher or the Shotgun to kill them, remember that the Shotgun can do headshots

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-The map has an invisibility at the very start.
-During the final section of the map, if you trigger Brandon's final voice line Gal'Razik will disappear, allowing you to explore the mansion in peace.
Also there's a funny glitch if you play this map with the Galaxy Audio driver, if you reset the map Brandon's first voice line will glitch out
This are the issues I found:
-Praetorians have difficulty filtering but the total number of Praetorians never changes, again a little too brutal for beginners.
-if you don't explore the first section carefully you might miss many weapons like the ASMD, Bio Rifle and the second Automag, if you miss any of these weapons you will not find them again for a long time.
-The map has pathnodes but they were not implemented properly, there are many pathnodes that could have been removed.
-Also some lifts don't have LiftExit-Center combos.
-One of the textures at the roof of the terrain in the first section has the wrong texture, reminds me of the wrong texture in Harobed Village and Sunspire.
-The mansion uses a 2D texture until you get close to it, I suppose this was done to improve performance in weaker computers, however it feels redundant in the context of recent custom mapping, also the 2D texture has issues in the corners which really ruin the effect, not to mention that if you trigger the 2D texture to disappear, that effect will be permanent which defeats the purpose of that texture in the first place.
Somewhere in Nevada...