06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

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06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

Post by Sat42 »

Map Title: M.E.A.N. Barracks
Author: Atomic Pop
From: Panic 2
Filename: Barracks.unr




Video Playthroughs:




Synopsis: A particularly obnoxious, corporate group of aliens known as M.E.A.N. is trying to force their musical syrup on the universe and it's up to you to stop them.
You've just made it to the M.E.A.N. barracks.
Remember that not all aliens are hostile, and the guitar wielding space monkeys who are enslaved by M.E.A.N. may help you on your quest.
"Your future depends on us."

Discuss!
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Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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Re: 06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

Post by Aspide »

Panic 2 is definitely one of the most unique custom campaigns in Unreal history, almost every asset is new and the levels are short but highly replayable. One thing I really enjoy about Panic 2 is that every level introduces something new and this one is no exception.

This level was made very early in Unreal custom content history and it shows especially in the level geometry, the "terrain" is just cones (probably made with the 2D shape editor) and all of the brushes are out of the grid. Something very bizarre about this campaign is that the music plays using AmbientSounds, which isn't very effective but I think this was done to prevent the music issue when you play in Coop. The only other level that I know that does the same thing is an Assault map for UT99 called Crash Site : https://unrealarchive.org/unreal-tourna ... 510a2.html

If you take a deeper look at Panic 2 levels and scripts you will find tons of issues, it seems that the people that made Panic 2 really didn't had that much experience making custom content, which is fine considering that this was made either in 1998 or 1999. Shame that Atomic Pop never continued making more content for UE1. I really like Panic 2 :D

Also there's a window where you can see a bunch of enemies having fun, nice detail. That area is begging for a secret :wink:
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Re: 06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

Post by Semfry »

Despite the basic visuals-which the cartoonish textures do a good job covering up compared to it's contemporaries-there's various nice little details here like the locker room and showers, the torture/experiment room and the Disco; it attempts something like a place even with how cubic it is. The progression is quite linear, but it adds some events and minor puzzles to each part so there's always something going on (though just dropping through the grates is kind of odd). Given the musical theme, making the music mostly sound effects leads to some kind of weird effects, but I guess it does have the effect of integrating it with the world? The combat is pretty basic, though this is technically one of the first levels, but you don't really need anything but the CD launcher after you get it. In it's commitment to it's style Panic2 holds up better than a lot of ancient releases, even if there's plenty of signs of it's age.
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Re: 06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

Post by Sat42 »

Indeed, Panic 2 is one of the most unique custom campaigns by virtue of having "no relation to anything in the Unreal universe" as Mister_Prophet put it in his review :) i.e., it's a "total conversion" (TC) - I'm providing some history in the last paragraph of this post.

Panic 2 is just such an oddball, like it was made on crack! It's also a better, more fully-fledged implementation of the music-centric themed FPS idea than Zora's Musica: with Panic 2, we don't just have music sampling booths, we have musical weapons!

And specifically M.E.A.N. Barracks is, IMO, the best level in the set, being the most varied and well-rounded one. It really isn't just about the barracks! My favourite part is the disco: love the dancing robots, the musicians on stage riffing on their guitars and the music itself is good too :D (even if as with the campaign's other tracks, it's really just a sample of a longer track - the same approach is used in Musica)

As Semfry suggests, I believe the decision to have the music play through the AmbientSound actor was made in order to "integrate it" with the environment: it's not just some omniscient sound you hear at a perfectly steady level regardless of your position, the music comes from the guitars and the speakers in the game's world.

The "lab" area toward the end of the map is likely the darkest moment of the whole campaign - I remember getting a fright here first time round :P with unique "alien scientists" that you don't see anywhere else. This is the only time the usually colourful satire truly dips into horror.

The level of difficulty is still easy - this is where you get the record/CD launcher (technically the AP5000), the best weapon in the pack :) In my memory of my first playthrough, things get just about moderately challenging in the last level when you face down the corporate suits.

As for the campaign's story: well, it's obviously a satire of the music industry - the whole thing is a giant metaphor. Of course, there is a Panic (1) campaign, which is a TC for... Quake 2! The full title is actually Atomic Pop Panic: Dr. Atomic vs. The Hitmen and it benefits from an extremely thorough archival document with interviews etc.: https://dondeq2.com/2020/03/12/atomic-p ... rsion-mod/
Atomic Pop was a business, the "21st Century Music Company" (no less!), which e.g. distributed Ice-T's Seventh Deadly Sin uncensored in 1999 (with sample songs online including parental-discretion labels, apparently an Internet first). Despite the company's motto, it seems Atomic Pop did not survive the turn of the millennium. In light of this, it becomes clear that Panic 2 was meant to be both a satire of the major actors dominating the music industry and an advertisement for the company's "alternative" style and offerings.
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Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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Re: 06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

Post by ebd »

I honestly don't know what to say about this one. It's just so strange. The 90s era music industry isn't something I am very familiar with or can offer any insightful commentary or metacommentary on, aside that this pack is really, really, strange, like someone spent way too much time hanging around a Guitar Center.

Edit: While going through the recorded footage, I did think of one other thing to mention. In the late 90s and early 2000s there were websites out there for sharing free textures. They all sucked; weird resolutions, didn't tile, bad use of colors, and 99% of them were people playing with gradients in photoshop, since the golden age of mid-2000s photoshop tutorials hadn't quite come about yet. I can't know if Panic 2's very gradient-based textures came from such sites, but they did remind me of them.

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Re: 06/07/2024 - "M.E.A.N. Barracks" by Atomic Pop

Post by Sat42 »

Haha I like how you chose to play Panic 2 using Unreal Tournament + Oldschool, ebd! That is how I did it too over 10 years ago :) the over-the-top, profane UT player character taunts suit the tone of the setting perfectly!
Nali: Magic or Telekinesis
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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