A very small but interesting level, this map is the first map with actual fighting (unless you count stomping mercenaries in the head in the previous level fighting

) and this level has plenty of fighting considering how small the map is. This map uses plenty of Descent's new actors like the new pathnodes, destroyer, collider, statemachine and of course the actors used at the end of the map which becomes Descent's trademark. Also this map has a new version of the Automag, don't see to much of a difference compared to the original, the changes are soo subtle to the point where I wonder why the original weapon wasn't used. Level geometry is ok, the indoors have simple geometry however the lighting and meshes hide the simplicity of the brushes, however the outdoors (caves) are very impressive.
The music is decent but it was well executed, action section in fights and ambient section when you are exploring. I wonder who made the music since the song is an actual tracker song instead of being an MP3 conversion. Sound effects were used effectively but nothing stood out. Meshes are everywhere and I like how this map uses the Squid Mesh, very clever.
I have some issues with the map: first of all some of the translator messages use triggers to activate, I find it redundant since the messages already work without the need of a trigger. Also the destroyer actor kills actors that normally shouldn't be destroyed, it isn't a big issue but it would have been a better idea to create new subclasses to destroy them properly or remove their collision. Another problem is that in the second room after the fighting begins there is an ambush when you drop to the bottom floor, however sometimes the Skaarj don't drop meaning that you could potentially get soft-blocked. Probably the biggest issue with this map is that in higher difficulties you can die when you fall off the map, however monsters will survive the fall, a very common issue in custom maps

.
Shame that this is the only level in Descent that uses the Quadshot...., Quadshot ftw

Somewhere in Nevada...