I just finished playing this map on the "Unreal" difficulty setting!
I remember when
Star Shoal Chronicles: Episode Infinity was first released - I was the first one to post public feedback for the whole thing! Well, except I'd only played on my default difficulty setting - Medium/Normal. That has finally been rectified...
The first version of the map suffered from a lack of polish, and even the "Black Label" edition had some issues. So I'm happy to say that the new
Star Shoal Chronicles: Episode Infinity ~Black Label~ Fine Aged over 1000 Days! edition confirms that this is a great map - no ifs or buts!
Like, this is actually better than official
Unreal/
RTNP stuff: that's not so bold a statement in this day and age when the community has made many things better than the mother game, but I'm just stressing this here to make it clear how much I value the new things this map brought to our table. For SP,
firetrucks is awesome, and this map is the perfect introduction for this toolkit. The playable intro is really good, with an unforgettable tongue-in-cheek atmosphere (also with that silly custom music track which turns out to be ideal!) and a number of cool interactions highlighting the possibilities provided by
firetrucks - many remember the ability to cook a steak but the most involved is the "geller device" minigame (which opens the door to a whole new world of possible puzzle designs for
Unreal!). On top of that, ebd gives us
trashbag, an awesome collection of new assets for the game (from furniture and steaks to gold coins and treasure chests!). I also love the upgraded Universal Translator for how flexible it is!
Other new mechanics are introduced in the main portion of the level, notably the conversation system and even a basic economy with a currency system. Hell yeah!
Hence, there's actually a lot to unpack: the level is fairly restricted in scope but all the new assets (incl. some now trademark ebd creative use of
Unreal stock assets - you won't believe how some of the stuff here was made, the build is occasionally brilliant!) and new gameplay mechanics really combine to make this feel like a rich experience. There's plenty of nice little touches (incl. a lovely visual indication of the current difficulty setting with "toy" models on display at the start), and good humour which successfully mingles with a narrative that eventually evolves into an actual action-adventure tale. You get some solid exploration and fighting here, not just a demo of new mechanics. Also, the use of Qtit's alternate pawns is an excellent choice.
And difficulty filtering is done particularly well indeed. I've now played on all 4 settings (those highlighted in the "Difficulty Selection Terminal" in-game), and let me tell you that for this level at least, I will now henceforth play only on the "Unreal" setting - it really adds to the experience!
In conclusion: we get a good story (wait until you see that ending!), very good gameplay and a ton of personality.
Now, I haven't yet started using
firetrucks myself - but I will!
What's that, ebd? There's still hope for
Star Shoal Chronicles: Bullrush Nightmares?
