Wanted to wait the video to pop up before commenting but given the map's longevity it's going to be quite a hassle to do that.
Anyway, hot damn every time I open this map I stare in awe. I'm finally happy about something I did? Not to meant I'm not happy about G59 but that's an old story that needs to be wrapped up soon. I just can't wait to go back to this because with regular Unreal gameplay there's more space to buff up visuals without performance issues, which is something I look forward to do.
As I've already said in the project thread, I missed the times when we had "single-map behemoths" like TLF and Triamid thanks to contests but since those aren't happening anymore, I felt a void.
So fuck it: I wanted to make something of that quality or even beyond myself. Now it's probably my favorite level.
I'm more of a gameplay designer so that's why I went with the UT/EXU-Actors route and god damn the EXU actors really help setting up battles with the minimum effort possible. Thank you Waff.
Given it took 1 month to make (and another for the re-release) I really wish more people went for single map releases rather than making gigantic mappacks. Translating the idea of how some music artists release very few songs per year that turn up extremely good/impactful because of the focused effort into each single song. Though I know some people don't even have the time to map single levels, and I can perfectly understand that.
Eager to actually change the ending in the way that you exit the place and go into a desert land where you survive until you get picked up by your allies. I have done new texture improvements in Xeops:

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Biggest change here is the use of macrotexture to simulate bumpmapping, making all textures look insanely detailed from any distance (it owns while using the Rifle zoom). Rotated all the desert floor textures so it would create shadows behind the dunes when facing the sun.
If you have one really huge floor brush (talking about 10k/20k size-wise), divide that floor in multiple, smaller parts. This fixes possible random crashes or fatal graphical artifacts occurring with dynamic lights.
My head is all into completing the FINAL and improved G59 campaign. Once that's done, I'll take a huge break from the editor and return somewhen later this year with something new to continue Xeops. I want visit a more Italian/European theme in the vein of how Serious Sam 4 is going to do.