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10/14/2017 - "Cryox" by Eenocks

Each week a single map is discussed here in detail.

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User avatar Jigoku
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Subject: 10/14/2017 - "Cryox" by Eenocks

Post Posted: 15 Oct 2017, 04:08

Map Title: Cryox
Author: Eenocks
From: Return to Na Pali Ultimate Edition HD
Filename: Cryox.unr
Music Files: Inoxx.umx


Synopsis: Entering yet another Mercenary installation...

Trying to get back into the swing of things.

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Subject: Re: 10/14/2017 - "Cryox" by Eenocks

Post Posted: 16 Oct 2017, 15:26

Man it's hard to look back at the original Cryox after the G59 conversion. It really feels lifeless in comparison.

User avatar Semfry
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Subject: Re: 10/14/2017 - "Cryox" by Eenocks

Post Posted: 18 Oct 2017, 17:54

A relatively straightforward Mercenary map, with the nitrogen swimming concept being the main twist. The human invaders, guides for the water areas, and other stuff that was added in Ultimate Edition spice it up a bit, but overall I think it's a map that suffers from the source material not being especially great in the first place. It's just a few repetitive central rooms with mostly small side areas and the water maze beneath it.
Formerly Mman

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Subject: Re: 10/14/2017 - "Cryox" by Eenocks

Post Posted: 18 Oct 2017, 19:25

Awesome map!
It really does stand out from the other spaceship themed maps. Very unique in design.

User avatar Lightning Hunter
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Subject: Re: 10/14/2017 - "Cryox" by Eenocks

Post Posted: 19 Oct 2017, 09:43

I wonder if I'm the only person that actually looks forward to the water maze? I used to dislike it, but now it might be my favorite part of the map. It is fun to navigate with all those fancy doors, tunnels, animated textures, and light effects. Oh, and the music... It fits perfectly. I have the maze completely memorized, but I still enjoy exploring a bit just to see all the colors and effects, and to hear the music.
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Subject: Re: 10/14/2017 - "Cryox" by Eenocks

Post Posted: 19 Oct 2017, 15:37

The big overhead pipes always stand out to me for some reason, just an instantly recognisable image I guess.
I like the heated interactions between the mercs and humans, but (as already mentioned) a lot of the layout still seems rather generic and pointless.

Only actually played RTNP:UE a couple of times, though I plan to play through it again with the HD modifications etc.


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