The Illhaven Saga version of
Illhaven is still my preferred way of playing it, and I switch to
Illhaven Anthology for the new maps exclusively.
The reason is that among
Illhaven Anthology's little touch-ups to the original maps, some changes are objectively worse, such as the addition of Mercenaries (indeed clashing with the medieval aesthetic, as pointed out by Semfry), or a new room that is just a big rectangular cuboid (with another Merc inside), and yes, the original ending with the boat getting blocked off is a more dramatic scene than the rather empty ending of the new version.
Shame about the floating torchflame decorations bug affecting the whole of
The Illhaven Saga though! That's one thing that the
Illhaven Anthology does properly clean up (maybe I should just go in the original .unr files and clean that up myself...).
EDIT: found a fix for the bug regarding the flames floating too highly above the sconces and being simultaneously too big in
Illhaven Saga (N.B. unlike what the included ReadMe suggests, I found that the fixed maps still work in
Unreal Tournament v436 using Oldskool, not just
Unreal v227):
https://www.moddb.com/mods/illhaven-sag ... me-bug-fix
Besides the above nitpicks, the advantage of playing through
The Illhaven Saga first is that the "compilation" feel of
Illhaven Anthology will feel far less confusing, with the hub map -
The Hall of the Eight - suddenly being an advantage as you can just skip the old stuff and play the new maps. Also, I found the whole intro sequence to
Illhaven Anthology to be particularly emotional, in a sort of intimate way that is very rare in the
Unreal/
UT scene, and that is because I had
already first experienced
The Illhaven Saga. Woah - the Illhaven harbour with snow! Remember that first journey through here? [EDIT: I realise this was already done at the end of
The Illhaven Saga, so the
Illhaven Anthology intro is a direct callback to that ending.] And with the music (in
Kew's Dream, I mean) and the character's melancholic thoughts it's just really good... I agree with Semfry that
Return to Illhaven could really have been part of the same intro map given how short it is, but the emotional resonance is still present, and fun fact: last year I finally played through
The Wheel of Time (excellent, by the way), so this time I understood the references the author placed here, and it gave me a warm fuzzy feeling
Anyway,
Illhaven itself is at least one of the best maps in
The Illhaven Saga (perhaps the single best one, in terms of things being the least likely to break gameplay-wise, but there's another map later on which makes up for some janky gameplay implementation by having the story's climax and even more impressive scenery), and just a small step behind the best new maps for
Illhaven Anthology. It absolutely rivals the better stock
Unreal levels (just not quite on the same level as
Bluff Eversmoking), and incredibly its development started as the intro map for a
Quake total conversion
and ended up being the main model for the opening level in
Heretic II (which I have installed and still need to play).
Kajgue absolutely nailed it by saying that this mappack is bursting with character.