I concur with Mister_Prophet:
Zora's Episode 1 is the worst episode in the series (unsurprisingly, as it was made first after all), and
Musica is the best of the set (happily enough, as it's the finale).
And I'd say this map is good: it has it's issues from the 2 tiny switches after the (rather tame) maze as well as the repetitive gallery (though it's nice to see the pictures of your journey through all the horrible places you escaped from

the second screenshot here [top-right] shows the picture of the exit from the maze in the episode's first map, I almost get palpitations just looking at this), and the build can be disappointing (subpar texturing outdoors being particularly noticeable), but there's genuine fun as well - especially outside with the "planes" and good music, I agree with Semfry that this is where Zora's choice of a heavy rock track (Colour Haze is referred to as a stoner/psychedelic rock group) works.
Semfry wrote:[...] the exit you can seemingly only reach with damage boosting (I guess there is a breakable crate near the hole?)
Yes there is a breakable crate nearby and to tell you the truth, back when I first played this it didn't even occur to me that I could rocket jump, so the only way out was by solving this very Zelda-esque puzzle as Proph put it in his review.
Semfry wrote:Since the Zora pack "story" progression is in reverse order of release I guess this is technically the climax of the entire series?
Haha yeah, "technically" as per the author's intent, which for once (much like Proph) I simply disregarded on my first playthrough of Zora's Episodes (I actually got in touch with her back then, Zora's World is still up by the way). It's clear that she got progressively better with her work and I wouldn't have enjoyed starting with the best and finishing with the worst episodes. And yeah, the story element being so very much absent from this series (a few stereotypical Unreal-esque translator messages don't change that) - outside of a couple of later maps (where it's still minimal in any case) - means I don't really understand why the author would insist on the reverse order (those couple of later maps with a minimalist narrative can offer different perspectives depending on the order in which you get to them).
The whole of Zora's World is head-scratching if you try to make sense of it lore-wise, but there is a real personality to it, a style that I'll forever associate with puzzles - the good, the bad and the ugly ones (the latter would work better in a different engine), as well as BS balance, abstraction, and a soundscape that, much like the gameplay, has significant highs and significant lows... and it all leads to a heartfelt message by the author at the end, a congratulations and thank you for playing like it's the 1980s again, followed by an invitation to play online... which, almost sadly, I never tried!
That final room though... Semfry, you chose the portal leading back to the first map in the pack! I can't imagine why you'd put yourself through that again
