New place in SP2D-Snow (this is a first map of SP2D, it was included in that early public demo release):
New media
Moderators: Frieza, GTD-Carthage, kea
- Turboman
- Skaarj Berserker
- Posts: 457
- Joined: 13 Nov 2007, 16:18
- Location: The Netherlands
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Subject:
Post Posted: 04 Jun 2008, 19:55
Looks very nice and cold I must have missed the public demo before... but i'm waiting for the final release:tup:
Also is that translucent water a hud effect for underwater?
Also is that translucent water a hud effect for underwater?
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3124
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
- TheIronKnuckle
- Gilded Claw
- Posts: 1968
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
- Jethro
- Skaarj Warlord
- Posts: 686
- Joined: 12 Nov 2007, 00:15
- Location: Aboard Von Braun
Subject:
Post Posted: 11 Aug 2008, 12:01
Visuals - as always - stunning.
2 comments on gameplay things thou: could you add arrow above characters head pointing "you are here"? I got some problems finding player in the grassy shot. Another thing: shot with the hole in the floor - I HATE jumping puzzles. Man, I always got stuck.
Other than that - well, really looking forward to this pack!
One more question: will there be coop support? Is it still Oldskool-incompatible?
2 comments on gameplay things thou: could you add arrow above characters head pointing "you are here"? I got some problems finding player in the grassy shot. Another thing: shot with the hole in the floor - I HATE jumping puzzles. Man, I always got stuck.
Other than that - well, really looking forward to this pack!
One more question: will there be coop support? Is it still Oldskool-incompatible?
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- kea
- SP2D Leader
- Posts: 416
- Joined: 19 Nov 2007, 17:15
- Location: Ukraine
Subject:
Post Posted: 11 Aug 2008, 14:02
When you play, you won't lose your character out of view. Besides, player is crouching there. If you walk, grass ain't a problem at all.
I'm sorry to say that, but Carthage implemented a lot of jumping puzzles. I even had to ask him to make them a bit easier, though they still are quite hard.
The black void shows the plane which "cuts" the view. Don't know what colorful and fun I can place there.
I'm sorry to say that, but Carthage implemented a lot of jumping puzzles. I even had to ask him to make them a bit easier, though they still are quite hard.
The black void shows the plane which "cuts" the view. Don't know what colorful and fun I can place there.
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