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Moderators: Frieza, GTD-Carthage, kea
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3125
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
- TheIronKnuckle
- Gilded Claw
- Posts: 1968
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Visuals - as always - stunning.
2 comments on gameplay things thou: could you add arrow above characters head pointing "you are here"? I got some problems finding player in the grassy shot. Another thing: shot with the hole in the floor - I HATE jumping puzzles. Man, I always got stuck.
Other than that - well, really looking forward to this pack!
One more question: will there be coop support? Is it still Oldskool-incompatible?
2 comments on gameplay things thou: could you add arrow above characters head pointing "you are here"? I got some problems finding player in the grassy shot. Another thing: shot with the hole in the floor - I HATE jumping puzzles. Man, I always got stuck.
Other than that - well, really looking forward to this pack!

One more question: will there be coop support? Is it still Oldskool-incompatible?
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
When you play, you won't lose your character out of view. Besides, player is crouching there. If you walk, grass ain't a problem at all.
I'm sorry to say that, but Carthage implemented a lot of jumping puzzles. I even had to ask him to make them a bit easier, though they still are quite hard.
The black void shows the plane which "cuts" the view. Don't know what colorful and fun I can place there.
I'm sorry to say that, but Carthage implemented a lot of jumping puzzles. I even had to ask him to make them a bit easier, though they still are quite hard.
The black void shows the plane which "cuts" the view. Don't know what colorful and fun I can place there.

[url=http://www.unreal.lone-wolfs-den.com/SP2D/]SP2D[/url]