[released][ut] SP2D - Singleplayer in 2D
Moderators: Frieza, GTD-Carthage, kea
Re: [released][ut] SP2D - Singleplayer in 2D
Okay it worked. Now there are six Krall and I'm out of ammo!
Re: [released][ut] SP2D - Singleplayer in 2D
Damn this is really fun mod, I'm certainly gonna try mapping for that one!
Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.
Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.
Re: [released][ut] SP2D - Singleplayer in 2D
on which version of the unreal place?
Re: [released][ut] SP2D - Singleplayer in 2D
There's a read me. Unreal Tournament 436.
Re: [released][ut] SP2D - Singleplayer in 2D
Cutscene bug strikes again: in the Na Pali level the difficulty reverts to Medium. Everything feels so easy as hell now haha.
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- Skaarj Elder
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Re: [released][ut] SP2D - Singleplayer in 2D
Fakye
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
Re: [released][ut] SP2D - Singleplayer in 2D
Haha the very shot of the game looks like Bulletstorm on UE1
But yeah finished.
Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.

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Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.
Re: [released][ut] SP2D - Singleplayer in 2D
Okay, I have finished it and it was freaking cool. One of the best I played in years. Still, bit buggy (for example one of the tentacles rotated in Yaw and shot me from background - last level I think, on the platforms, some doors not working correctly) but beside that, oh my Gawd!
And I got a hat.

Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.
And I got a hat.

Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.
- Buff Skeleton
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Re: [released][ut] SP2D - Singleplayer in 2D
Wow, awesome stuff, congrats on the release! Downloading now and really looking forward to playing this stuff 

Re: [released][ut] SP2D - Singleplayer in 2D
Finished it. I liked it. The last few maps were definitely the best both in design and gameplay.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging.
Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging.

Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.
Re: [released][ut] SP2D - Singleplayer in 2D
Creatures with ranged attacks can hit you from other places. Also all the maps before the cutscene are definitely harder than the three last ones - it seems like almost every enemy has their HP boosted (especially Krall).
Re: [released][ut] SP2D - Singleplayer in 2D
Wait... is this the same as this?
[youtube]rl5bruQCly0[/youtube]
[youtube]rl5bruQCly0[/youtube]
Re: [released][ut] SP2D - Singleplayer in 2D
The second map in video is mine 
It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.

It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.
[url=http://www.unreal.lone-wolfs-den.com/SP2D/]SP2D[/url]
Re: [released][ut] SP2D - Singleplayer in 2D
Hint:UBerserker wrote:Okay it worked. Now there are six Krall and I'm out of ammo!
One of the most useful feature of SP2D is increased stomp attack. You should try it on Kralls, they are stupid enough to be stomped to death with a few jumps.
I never waste ammo on pupaes in SP2D, they can be stomped with one precise jump.
Try killing various enemies by jumping on them, it's really fun.

[url=http://www.unreal.lone-wolfs-den.com/SP2D/]SP2D[/url]