[released][ut] SP2D - Singleplayer in 2D
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Re: [released][ut] SP2D - Singleplayer in 2D
Spam the open door button near that door. I mentioned the problem in the first/second page.
- Buff Skeleton
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Re: [released][ut] SP2D - Singleplayer in 2D
Yep, it's not clear but at that point you need to use the Enter key you bound for SP2D. I found this out AFTER restarting the level and even using "editactor class=mover" and manually opening the door only to discover there was no teleporter out. :I
Especially confusing since it defied earlier conventions of walking toward a door to return to the previous hallway automatically, which was established in the Chizra temple level.
SP2D is pretty cool, but it does have some major downsides right now. Sorta buggy implementation of the enter/exit function, a few really weak maps, gameplay balance issues, and a very disjointed and unclear story with awkward writing. Hopefully this stuff will get patched up and polished.
Especially confusing since it defied earlier conventions of walking toward a door to return to the previous hallway automatically, which was established in the Chizra temple level.
SP2D is pretty cool, but it does have some major downsides right now. Sorta buggy implementation of the enter/exit function, a few really weak maps, gameplay balance issues, and a very disjointed and unclear story with awkward writing. Hopefully this stuff will get patched up and polished.
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Re: [released][ut] SP2D - Singleplayer in 2D
I tried that and it didn't work, but I'll have another go - maybe I was standing in the wrong spot. Thanks.
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Re: [released][ut] SP2D - Singleplayer in 2D
You have to stand a LOT farther back than you'd think. Like 256-512 units distance or so.
Re: [released][ut] SP2D - Singleplayer in 2D
One thing annoyed me really. I had to remap keyse - Jump from spacebar to 'W' and crouch from 'C' to 'S'... This needs to be fixed :<
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Re: [released][ut] SP2D - Singleplayer in 2D
Yeah, although not "fixed" so much as "implemented". I agree.
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- Nalisavior
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Re: [released][ut] SP2D - Singleplayer in 2D
Just finished SPD2 and it was amazing! I would like to thank all SPD2 developers for an awesome gameplay expirience. The visuals were absoulutely stunning! again FANTASTIC job 10/10 -Nalisavior
Re: [released][ut] SP2D - Singleplayer in 2D
whether made in this mode patches ?
Re: [released][ut] SP2D - Singleplayer in 2D
huh no ideaAndryxaXP wrote:whether made in this mode patches ?
Re: [released][ut] SP2D - Singleplayer in 2D
Very nice to see this mod finally finished, played to the first map and looks very good.
The download still says releasecandidate, is this the correct version? It would be also nice to have the flyby files in it. I'd can mirror such a release if you want.
The download still says releasecandidate, is this the correct version? It would be also nice to have the flyby files in it. I'd can mirror such a release if you want.
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Re: [released][ut] SP2D - Singleplayer in 2D
I played through it (on medium). The last map was a bit of a surprise as it contained much more elements of the sideway scroller (well, primarily some BT) you'd expected. Some other maps were mere walkthroughs compared to that. But you can't have it all, big compliments to the team!.
I noticed some bugs:
* When I loaded a game in the last map my health was always 33, no matter what my health was (might be an oldskool bug or intentional)
* The afore mentioned bug where the translator doesn't work when you're one the event
* The flyby fixes are not in the release package (and we're not allowed to repackage it), you'll have to scroll through the topic to find them.
* In Skoor' Ath tower a "door" is too high (where the Krall throw dice), I had to jump and press the door button in the air to make it through. This happens on both sides.
* In "Epilogue" two of the sideways movers (where the upper and underwater ways) were really close together so I constantly slided sideways
I noticed some bugs:
* When I loaded a game in the last map my health was always 33, no matter what my health was (might be an oldskool bug or intentional)
* The afore mentioned bug where the translator doesn't work when you're one the event
* The flyby fixes are not in the release package (and we're not allowed to repackage it), you'll have to scroll through the topic to find them.
* In Skoor' Ath tower a "door" is too high (where the Krall throw dice), I had to jump and press the door button in the air to make it through. This happens on both sides.
* In "Epilogue" two of the sideways movers (where the upper and underwater ways) were really close together so I constantly slided sideways
Admin of the dU Coop server: [url=unreal://85.14.203.180:5555]85.14.203.180:5555[/url] forum
Re: [released][ut] SP2D - Singleplayer in 2D
Same files only the new flyby, did not delete.
Last edited by redeye on 03 Jan 2014, 19:29, edited 1 time in total.
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Re: [released][ut] SP2D - Singleplayer in 2D
No reviews on this yet? (so that I can expect them in the MOTW rotation)
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- Derdak2rot
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Re: [released][ut] SP2D - Singleplayer in 2D
wow , good news guys , downloading as i post , will give it a try after coming back from job 

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Re: [released][ut] SP2D - Singleplayer in 2D
what are you a hitman or sumthin ?Derdak2rot wrote:wow , good news guys , downloading as i post , will give it a try after coming back from job

Aint see you around for a while.

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