The core gameplay is quite fun, and the architecture is pleasant.
annoying bugs:
1. starting flyby from oldskool menu -> can't find sp2d-flyby.unr
2. starting flyby from maps folder -> can't find file for package UANali
3. music is iffy. Had to do what UB suggested and muck around with the force music check box. Annoying (As of this edit I have finished the first map without hearing any music whatsoever)
4. Translator is really buggy for some reason. Fails to activate half the time.
5. Pawns flicker a lot. Pickups are sometimes invisible, often enough to be annoying.
6. Just came across a log that would indicate it is from a skaarj, but the body is a dead human. very confused :S
7. As UB pointed out, cutscene reverts difficulty to medium. (what's the standard workaround for this btw?)
8. After the warlord fight, i get a weird "failed launching url" message (can't recall what it tried to launch)
9. During the warlord fight, the warlord ai is quite shit. he gets stuck on the roof too easily
10. Rocket launcher and sniper rifle feel buggy thanks to premature rocket lock ons and lack of scope mechanism.
11. There's an annoying invisible wall which prevents progress on the map where there's that dude barricaded in the bedroom. It's between the control room and the preceding segment
12. The guy has seen his buddies dogtags. I've backtracked over the whole level and it seems like there's nothing left to do. possible has something to do with that warlord fight and the borked url load?
random remarks:
[spoiler]1. what was the point of the lever near the legless krall in the tower map? and is it actually possible to acquire the stinger located behind the bars?
2. In the part with all the caves, when you acquire the biorifle, was the comment about the loose rocks supposed to be taken as a hint? (I couldn't find anything)
3. In the fortress level, when you're in the church area with all the red carpet, it feels like i should be able to press the enter door button to follow the red carpet into those shadowy doorways. This wasn't possible. Was that what was supposed to happen?[/spoiler]
I've seen most of the mod now. It was fun, but definitly could benefit from a final bug hunt and some polish. Well done to everyone who contributed
