[released][ut] SP2D - Singleplayer in 2D

Public forum for discussion of kea et al's SP2D project.

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UB_
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by UB_ »

Okay it worked. Now there are six Krall and I'm out of ammo!
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Z-enzyme
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by Z-enzyme »

Damn this is really fun mod, I'm certainly gonna try mapping for that one!

Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.
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AndryxaXP
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by AndryxaXP »

on which version of the unreal place?
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by Z-enzyme »

There's a read me. Unreal Tournament 436.
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by UB_ »

Cutscene bug strikes again: in the Na Pali level the difficulty reverts to Medium. Everything feels so easy as hell now haha.
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makemeunreal
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by makemeunreal »

Fakye
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
UB_
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by UB_ »

Haha the very shot of the game looks like Bulletstorm on UE1 :)
► Show Spoiler
But yeah finished.
Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by Z-enzyme »

Okay, I have finished it and it was freaking cool. One of the best I played in years. Still, bit buggy (for example one of the tentacles rotated in Yaw and shot me from background - last level I think, on the platforms, some doors not working correctly) but beside that, oh my Gawd!

And I got a hat.

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Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by Buff Skeleton »

Wow, awesome stuff, congrats on the release! Downloading now and really looking forward to playing this stuff :tup:
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Loke
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by Loke »

Finished it. I liked it. The last few maps were definitely the best both in design and gameplay.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging. :o

Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by UB_ »

Creatures with ranged attacks can hit you from other places. Also all the maps before the cutscene are definitely harder than the three last ones - it seems like almost every enemy has their HP boosted (especially Krall).
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by evilgrins »

Wait... is this the same as this?
[youtube]rl5bruQCly0[/youtube]
UB_
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by UB_ »

That was the super old beta version of the gametype.
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kea
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by kea »

The second map in video is mine :)
It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.
[url=http://www.unreal.lone-wolfs-den.com/SP2D/]SP2D[/url]
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Re: [released][ut] SP2D - Singleplayer in 2D

Post by kea »

UBerserker wrote:Okay it worked. Now there are six Krall and I'm out of ammo!
Hint:
One of the most useful feature of SP2D is increased stomp attack. You should try it on Kralls, they are stupid enough to be stomped to death with a few jumps.
I never waste ammo on pupaes in SP2D, they can be stomped with one precise jump.
Try killing various enemies by jumping on them, it's really fun. ;)
[url=http://www.unreal.lone-wolfs-den.com/SP2D/]SP2D[/url]
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