[released][ut] SP2D - Singleplayer in 2D
Moderators: Frieza, GTD-Carthage, kea
- UB_
- Nali Priest
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 13:01
Okay it worked. Now there are six Krall and I'm out of ammo!
- Z-enzyme
- White Tusk
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 13:01
Damn this is really fun mod, I'm certainly gonna try mapping for that one!
Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.
Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.
- AndryxaXP
- Skaarj Warrior
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 13:21
on which version of the unreal place?
- Z-enzyme
- White Tusk
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 14:17
There's a read me. Unreal Tournament 436.
- UB_
- Nali Priest
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 14:40
Cutscene bug strikes again: in the Na Pali level the difficulty reverts to Medium. Everything feels so easy as hell now haha.
- makemeunreal
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 15:10
Fakye
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
- UB_
- Nali Priest
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 15:19
Haha the very shot of the game looks like Bulletstorm on UE1
[spoiler][/spoiler]
But yeah finished.
Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.
[spoiler][/spoiler]
But yeah finished.
Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.
- Z-enzyme
- White Tusk
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 15:45
Okay, I have finished it and it was freaking cool. One of the best I played in years. Still, bit buggy (for example one of the tentacles rotated in Yaw and shot me from background - last level I think, on the platforms, some doors not working correctly) but beside that, oh my Gawd!
And I got a hat.
Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.
And I got a hat.
Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.
- Buff Skeleton
- >:E
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 16:37
Wow, awesome stuff, congrats on the release! Downloading now and really looking forward to playing this stuff
- Loke
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 17:49
Finished it. I liked it. The last few maps were definitely the best both in design and gameplay.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging.
Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.
I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging.
Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.
- UB_
- Nali Priest
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 19:13
Creatures with ranged attacks can hit you from other places. Also all the maps before the cutscene are definitely harder than the three last ones - it seems like almost every enemy has their HP boosted (especially Krall).
- evilgrins
- Skaarj Warlord
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 20:02
Wait... is this the same as this?
https://www.youtube.com/watch?v=rl5bruQCly0
https://www.youtube.com/watch?v=rl5bruQCly0
- UB_
- Nali Priest
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Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 20:09
That was the super old beta version of the gametype.
- kea
- SP2D Leader
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- Location: Ukraine
Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 21:08
The second map in video is mine
It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.
It is just a test map to test player's interaction with geometry, crouching, and monsters behavior.
- kea
- SP2D Leader
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- Location: Ukraine
Subject: Re: [released][ut] SP2D - Singleplayer in 2D
Post Posted: 09 Aug 2012, 21:14
UBerserker wrote:Okay it worked. Now there are six Krall and I'm out of ammo!
Hint:
One of the most useful feature of SP2D is increased stomp attack. You should try it on Kralls, they are stupid enough to be stomped to death with a few jumps.
I never waste ammo on pupaes in SP2D, they can be stomped with one precise jump.
Try killing various enemies by jumping on them, it's really fun.
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