In the Demo, you all saw that the default Unreal HUD was in play along with default Unreal gametypes. As we continue to develop the campaign, this has escalated somewhat. We've needed custom gametypes and have even required additions to the HUD, thus enabling a custom variant of the classic HUD.
We're sort of trying stuff out. Would love to hear some opinions. It started with just having an option to make additions to the HUD without other changes, though this quickly began to help us customize further. For the most part, I favor the classic HUD approach, with normal style customizations and other normal functions. But since we've been making some font adjustments and color style changes...we've sort of wandered into potentially controversial territory here. Nothing is final and nothing is off the table, including trying to backtrack to more classic Unreal HUD preferences. Here's a mock up of the kinds of things we're trying out:

Feel free to hit the poll or just chat about it. Some details on HUD additions that have been made so far:
-New Fonts included, Special Event Broadcast messages and Level entry text updated
-Space for New HUD actions
-Ammo Bars can be color changed.
-Health/Armor/Ammo Numbers have altered Font and Colors
-Optional Icons, including removal of Killcount Skull to be replaced by another feature.
-Boss Health Bars