First about the Spaceship. Having played Unreal Gold and the custom campaigns for so long I thought I’d seen them all. But these two maps stand out for some reason. Maybe that’s the good pacing that kept me going. Then there’s the Lighting which is just spectacular in some areas, finally I too must praise the top-notch ambient sound which kept me glued to the screen. I honestly didn’t expect so much goodness from a mere demo.
Coming back to Map 2, the rectangular warehouse area was a memorable spot. Besides it's scale, the light coming from the leaky roof was a nice break from the interior of a spaceship. Seeing those birds fly in the sky stirred my sense of exploration. And yet it frustrated me somehow because I really wanted to go out and play. ^^ Quite frankly if Savage Land outdoors have that kind of lighting/ambient sound I’ll be in for a treat, no pressure of course.

A few observations:
The key to alternate between "Firing Modes" behaves curiously. When held down it continuously switches between normal and alternate fire, basically it acts like a turbo button. I’m mentioning this because I fumbled fire modes on a few critical occasions. This is nitpicking but making the key register a single press might avoid the above.
The area to access the Krall boss is very well concealed. I know Unreal custom campaigns are not on a trail and tailored for Unreal veterans, but it took me a long time to notice the path. I had some suspicions at some point when I looked down the foggy chasm, I thought I saw a vent down there so I finally jumped. My point is: removing the fog lingering down the chasm might make the vent easier to notice. By the way is it to only way to access the Krall Boss?
About the Krall Boss I’ve also found him extremely resilient. Is it me or his HP is very high? Honestly I killed him by sheer luck, I kept shooting him until he tried to avoid my shots and he fell down the pit.
"Power Nodes": I’ve found only 4 of them. Even so I lost the count of how many Power Nodes I had at some point. In the final version could it possible to add a "Counter" somewhere to check on them? Like making them regular numbered items in the inventory or maybe using the Universal Translator for that (I remember you could cycle through messages in Xidia).
The unique weapons (I haven't found the crossbow) are great, the explosive tardium shards in particular help immensly. The Light Bringer model is cool and it's upgrade useful.
The New Game Plus level has very unique architecture, hard to describe, perhaps it looks like a crypt taken straight out from a vampire castle. I like it very much and hope it will be included in Savage Land. Finally the souped-up yellow Brute lingering down there is terrifying. If this kind of enemy is going to be included in Savage Land, then I understand the logic behind the arsenal upgrade.
Sorry for a lengthy post, I’m not a modder and I apologize if my observations lack insight. Anyways it’s heartwarming to hear from you again Red Nemesis Team. Sincere good luck on your very promising project.