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Help needed: Sound issue w/ 7Bullets on Mac

For public discussion of "Savage Land" and other Red Nemesis projects.

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User avatar marvin_arnold
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Location: somewhere in Sector ZZ9 Plural Z Alpha

Subject: Help needed: Sound issue w/ 7Bullets on Mac

Post Posted: 06 May 2008, 12:42

Don't know if this was discussed before, but I have some serious sound problems with 7Bullets, running via UT on MacOSX 10.4 in Classic (latest version posted here):

- Music can only be heard on Logo map (forlorn).
- No dialogue except one "seven bullets" monologue (the one with the child), and the radio briefing at the beginning of Darkness (which I only heard once, and never again after reloading...) This is really a pity, since a lot of work went into the cutscenes, which are completely silent now.
- Sometimes you hear music after loading a map for about 2 seconds, then silence.
- Game sounds: some work, some (weapons, steps) don't or only sometimes

I've had this problem with the old version of 7B (2004) as well as with the latest one.

Here's part of my ini:

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=72
OutputRate=44100Hz
EffectsChannels=32
DopplerSpeed=9000.000000
MusicVolume=192
SoundVolume=192
AmbientFactor=0.700000

System: PowerMac G5, 2x2 GHz, 3 GB RAM, all necessary patches applied to UT, latest version of 7Bullets

I have unpacked and listened to the dialogues, which are absolutely amazing. I played the whole story through and would very much love to hear the dialogues in-game...

If anyone could help me out, I'd sacrifice a small animal to his favorite deity... or maybe some vegetarian equivalent...

Thanks,

M

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3109
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Location: Lost in Oraghar

Subject:

Post Posted: 07 May 2008, 03:09

I really wish I knew what the issue was, but perhaps Zynthetic can help you.

I'll PM him for you, in case he doesn't see the thread.

User avatar zYnthetic
Skaarj Warlord Skaarj Warlord
Posts: 510
Joined: 12 Nov 2007, 00:10

Subject:

Post Posted: 07 May 2008, 06:17

OS10 uses OpenAL for sound. Unfortunately no one on the team has a Mac nor does anyone I know OL or IRL. It's pretty rare, according to icculus stats gathered from 2k4's master server on connecting OS, there's half as many Mac users as Linux users. Which was almost 2% :p
I can only speak from my experience in linux, which might help since they share some similarities. The ini segment you posted looks like it came from the included 7b.ini. I'd recommend finding and changing to the following line
AudioDevice=ALAudio.ALAudioSubsystem

and then pasting the following at the end of the file if it doesn't already exist.

[ALAudio.ALAudioSubsystem]
UseFilter=True
UseSurround=True
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=True
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=44100Hz
Channels=16
MusicVolume=192
SoundVolume=224
AmbientFactor=0.700000
DopplerSpeed=0.000000
MusicBufferSize=16384

The only sound problems I've experienced in linux is only the 1st song section will ever play regardless of which one is triggered. I never really pursued this though.
Image

User avatar Mister_Prophet
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Location: Lost in Oraghar

Subject:

Post Posted: 07 May 2008, 07:50

Really less than 2%?

snap crackle and pop.

I hope that helped Marvin. :shy:

User avatar zYnthetic
Skaarj Warlord Skaarj Warlord
Posts: 510
Joined: 12 Nov 2007, 00:10

Subject:

Post Posted: 07 May 2008, 09:26

Linux, almost 2%
From the (very) long speech given by Ryan Gordon of Loki (UT/2kX linux maintainer) fame.
Image

User avatar marvin_arnold
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Joined: 24 Apr 2008, 20:22
Location: somewhere in Sector ZZ9 Plural Z Alpha

Subject:

Post Posted: 07 May 2008, 15:20

Thank you very much so far, both of you, but no, didnt't help. Sorry. :|

When I change the .ini according to zYnthetic's suggestions, I get "Couldn't find file for package ALAudio:" and UT quits.

(BTW, I modified the original 7B-.ini and renamed it UnrealTournament.ini, since I couldn't run UT via the Launch Seven Bullets .bat)

From what I've learned so far, ALAudio.ALAudioSubsystem is a UT2003 file. I'm running UT99 (didn't think of mentioning this, thought there was only UT99 running Unreal/oldskool)

Shouldn't UT running in OSX in Classic mode use the old OS9 drivers?

When I activate the Galaxy driver, many of the in-game sounds can be heard. Only no dialogues, no music. (except in LOGO, where I can hear "forlorn") This is why I thought there was something wrong with the sound preferences...

The weirdest thing is that I could hear the "radio briefing" in Map 2 (Darkness), but only once, the first time I loaded the map... It's the fact that these problems seem to be intermittent that puzzles me.

This is very weird, at least for me... but I'm at least partly happy that it runs on a Mac at all, and quite well for that...

Thanks so far, (and thank you for my favorite campaign anyway, dialogues or not...)

M:

PS: Don't know if this has anything to do with it, but here's what my .log file says before loading a saved game from startup screen:

DevMusic: Load music: Music 7B-Forlorn.7B-Forlorn
ScriptLog: Creating root window: olroot.oldskoolrootwindow
DevMusic: Unregister music: Music 7B-Forlorn.7B-Forlorn
DevMusic: Load music: Music olroot.null

after that, there are no more music loading events...

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject:

Post Posted: 07 May 2008, 15:49

marvin_arnold wrote:Thank you very much so far, both of you, but no, didnt't help. Sorry. :|

When I change the .ini according to zYnthetic's suggestions, I get "Couldn't find file for package ALAudio:" and UT quits.


UT99 has OpenAL audio driver for Windows. Don't know about Mac. :/

User avatar zYnthetic
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 07 May 2008, 18:24

Out of the box Windows, OS9 and below use Galaxy.
OSX and Linux ports use OpenAL.

The main reason I'm aware of this is because at one point we were considering developing a new audio driver that would be required by RD. Multiple builds across different frameworks is what killed the idea.

AFAIK, classic mode = booting into OS9. As for the audio problems, I've got no explanation, the ini segment is fine. There is an OSX port, while not perfect it may work better.
http://www.macgamefiles.com/detail.php?item=16914
Image

User avatar marvin_arnold
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Location: somewhere in Sector ZZ9 Plural Z Alpha

Subject:

Post Posted: 08 May 2008, 21:01

The new (well, 2005) G5 computers don't allow booting into
OS9 any more for safety reasons, but instead generate a
"Classic" environment where the OS9 program runs in from
OSX. (This has been discontinued with OSX 10.5, so you can no
longer run OS9 programs in OSX). Luckily, my 1999 iMac sits in
my living room as a "design object", so I checked the whole
thing with OS9.2.2, with the same results: some sounds, no
dialogue etc...

I also tried using software rendering (unrelated, but you never
know...), with exactly the same outcome.

(Had hoped it would have been a simple matter of "just set
your effect channels to 32" or something like that...)

I tried to track down a copy of utxp3, but it seems to have
been withdrawn from all servers (including the link you gave
me). Even tried P2P. Hmm...

If I burn the music (from the OST release) onto an Audio CD,
and select "CD music", does UT automatically select the
matching tracks as with "digital music"? That would be sweet,
so I could at least have in-game music.

Without dialogues or music, the whole story has a kind of Zen
meditative quietness, except for the occasional disruptive Skaarj...:wink:

Thank you again,

M:

User avatar Darkon
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Subject:

Post Posted: 08 May 2008, 22:01

afaik most of 7B was quiet for me.. some scenes had music, but that was all. (and yes, that was on a win machine)
Never trust a Dutchman in a tulip fight.

User avatar marvin_arnold
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Location: somewhere in Sector ZZ9 Plural Z Alpha

Subject:

Post Posted: 10 May 2008, 12:47

OK, an update:

-finally found UT X on P2P (1.0 version only). Installed it, patched
it, re-installed everything from scratch. Works like heaven from
OSX 10.4, (Wacom Tablet mouse is hypersensitive on 10.5 and
unusable), far better graphics with OpenGL, AND:
- Sound and Dialogues are fully working (at last! Didn't realize
before how full of sound the maps are! Great! :D :tup: :tup: :tup:)
- Music is now completely gone. :( This seems to be an issue with
UT X that was maybe fixed in rev. 3, since I only found the 1.0 version.
No music on any campaign now, including the original Unreal.

Well, so far so much better. Thanks for pointing me towards UT X!

M:

agrund
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Joined: 04 Dec 2008, 17:29
Location: Manitowoc, WI - USA

Subject:

Post Posted: 09 Jan 2009, 21:26

"...running via UT on MacOSX 10.4 in Classic..."

Late to the forum here, but the above makes no sense. You either run UT in OS X using the OS X release, or run in classic (eg OS 9). Can't do both at the same time.

The OS X version supports sounds / dialog, but no music.

The original OS 9 UT (run on a OS 9 machine, or in classic on a more recent machine that allows it) supports everything.

User avatar Darkon
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Location: P46153

Subject:

Post Posted: 09 Jan 2009, 22:09

agrund wrote:"...running via UT on MacOSX 10.4 in Classic..."

Late to the forum here, but the above makes no sense. You either run UT in OS X using the OS X release, or run in classic (eg OS 9). Can't do both at the same time.

The OS X version supports sounds / dialog, but no music.

The original OS 9 UT (run on a OS 9 machine, or in classic on a more recent machine that allows it) supports everything.


I would think the person meant running it in the classic environment on a MacOSX machine. So. yeah.. running it in OS9 environment...
Never trust a Dutchman in a tulip fight.


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