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Which classic gun do you MOST want to see remastered?

For public discussion of "Savage Land" and other Red Nemesis projects.

Moderator: Mister_Prophet

Which classic weapon do you want to see remixed the most?

Dispersion Pistol
17
34%
Eightball
4
8%
Flak Cannon
3
6%
Razor Jack
6
12%
GES Bio Rifle
9
18%
Rifle
11
22%
 
Total votes: 50

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 24 Nov 2007, 19:33

Or just no DP Powerups at all rather than damage reduction, like ONP and Xidia: The Escape did.
ImageImage

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 25 Nov 2007, 05:15

Actually, that would be a good idea. If the dispersion pistol was remodeled so that it was like a bridge between the u2 one and the u1 one it would be cool.

User avatar -Visc-
Skaarj Elder Skaarj Elder
Posts: 1305
Joined: 11 Nov 2007, 21:24
Location: Beyond insanity

Subject:

Post Posted: 24 Sep 2008, 17:02

Just a suggestion popped into my head, as I read the thread title again. You missed a very special weapon, the M2 .30 machinegun which was in my opinion used too seldom in UT games.
I think xidia had 2 of them as did Skytown, one in the phoenix outpost and another one tho fight a Red nemesis in a warehouse-like area.

I think a new skin which does not look so bland and the option to carry it would make a very special and innovative feature for RD. You could make it very inaccurate while shooting it from standing position for surpressing fire or close range and deployable with a bipod for medium range. IMO a much better option for a heavy machine gun than the overpowered minigun from 7B - which was total bleh.

I think the .30 was a nice gun so I would like to see a return of it in a altered version. :tup:

*edit* Ah, I cant remember the chambering, was it a .30cal or the big ole .50? Have to play Xidia again I guess.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 24 Sep 2008, 23:27

yeah but that wasn't an unreal weapon. that was ported from teh infiltration mod. You can't call it an "unreal weapon". Thats probably why you see it as underused.

User avatar -Visc-
Skaarj Elder Skaarj Elder
Posts: 1305
Joined: 11 Nov 2007, 21:24
Location: Beyond insanity

Subject:

Post Posted: 24 Sep 2008, 23:44

Thats new to me, honestly I didnt know its origin till you mentioned it. However, its brief appearances in Xidia and Skytown redux makes it a weapon which played a (sadly a minor) role in the Jones saga, and would love to see it again in a more fancy way.
I have a soft spot for underdog weapons, so I like the chainsaw too. :o

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 24 Sep 2008, 23:59

Yeah, the Machine Gun Turret... how many horrible memories I recall from SkyTown Redux when it was bugfest incarnated. In Xidia it was kickass.
ImageImage

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3098
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject:

Post Posted: 25 Sep 2008, 04:20

We have no plans to use the infiltration turret in RD.

We will have something new that's kinda the same idea.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 25 Sep 2008, 08:10

evrything in RD is new :lol:

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
Joined: 23 Jun 2009, 02:51
Location: Under your bed with a Chainsaw

Subject:

Post Posted: 23 Jun 2009, 03:18

Perhaps an Infra-Red function on the Sniper Rifle? I have seen a weapon use this feature before (I'm using it in my own SP mod) and it it kicks ass! But one thing that the one I have lacks is the ability to pick up lava...
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User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3098
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject:

Post Posted: 23 Jun 2009, 04:55

It's a cool idea. But the issue is implementing something that won't have much of a gameplay purpose.

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
Joined: 23 Jun 2009, 02:51
Location: Under your bed with a Chainsaw

Subject:

Post Posted: 23 Jun 2009, 08:39

Well, I use it in Monster Hunt-Which is VERY simmilar to SP-to find out where creatures are. This way, people won't get what I call "Zephon Syndrome"
Essentially, this was a scene in the Project: Zephon mod's FIRST LEVEL, where ALL the lights go out, and you're wandering down the ONLY way out (A hallway) and a Skaarj explodes out of the roof, dropping a Panel on your head and crushing you to death

Also handy for testing-Tells me whether that Mercenary fell in a big hole or not, or, and this is the thing that the one I have ATM lacks, is being able to see "Is that a pool of blood (Legacy, EXU2) or lava?
Besides, wouldn't Marines be using this stuff, realisticly :)
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User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3098
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject:

Post Posted: 23 Jun 2009, 09:10

Becomes kind of moot once you integrate a crosshair sensor then :wink:

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