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[OLD] Red Nemesis is Recruiting

For public discussion of "Savage Land" and other Red Nemesis projects.

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User avatar Raven
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Post Posted: 19 Oct 2009, 10:17

@Red: I have Win 7 x64 myself and even Sanitarium works. Things like UED and all other stuff are stable as a rock and I never had a problem with running anything, so don't be afraid - it's really damn good OS.
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Post Posted: 19 Oct 2009, 10:23

Raven wrote:@Red: I have Win 7 x64 myself and even Sanitarium works. Things like UED and all other stuff are stable as a rock and I never had a problem with running anything, so don't be afraid - it's really damn good OS.

One would hope it's a good OS, after the delights offered by Vista.
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User avatar Raven
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Post Posted: 19 Oct 2009, 13:41

I never used Vista - I've switched to Win7 x64 (from Win XP) once I got new PC. I never installed Vista because my old PC was too slow to handle it.
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UB_
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Post Posted: 19 Oct 2009, 13:44

I approve Windows 7's existence. Vista can go bye-bye finally.
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Post Posted: 19 Oct 2009, 15:44

I've actually heard that Win7 does have more compatibility than XP so my next OS will be Win7

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Post Posted: 20 Oct 2009, 00:50

@ Mister Prophet: Noted. I agree with that method now that you say it.
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Post Posted: 20 Oct 2009, 04:47

Wow thanx all for the feedback, !!! the way it is going to have to be for now is vista biz 64bit with the free copy of win7 pro, free.

I will most likey install win2000 as well, but I am glad to see things are working for our older stuff.
I never had XP, so I need the win7 XP emulator, I assume things will kick butt.

:tup:
(we better stop messing up prophs thread)
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Subject: Re: Red Nemesis is Recruiting

Post Posted: 31 May 2010, 23:09

Hey, Proph, I was wondering primarily what kinds of maps you still needed for RD. I know you mentioned a Nali temple themed set of map, if I remember correctly, but I think I remembered that you also had room for other themes. I've been working on several small ideas for maps and building some that I think look okay, such as the very early maps I've shown on the WIP thread that were mainly tech themed, and I plan to begin a sample concept of a Nali temple themed environment just to test my wings with that style (if you have any texture set recommendations for this that work better than the Unreal defaults, hit me). As for voice acting, again, I'll send you some samples after I've had the time to warm up and record them. I've been busy with some other things, but I have about as much time as I did last Summer now, and depending on how well the maps I'll be sending you turn out, if they do turn out well, I'll have plenty of time for whatever you need, if it comes to that. Anyway, just inquiring about anything that might have changed that you may still need or not.
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Subject: Re: Red Nemesis is Recruiting

Post Posted: 01 Jun 2010, 04:00

What I really need atm (map wise) are Sublevels. You can show me your latest bit of mappage if you like, just send to my email [email protected]

Otherwise, I'm still in need of active modeler/animators.

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Subject: Re: Red Nemesis is Recruiting

Post Posted: 01 Jun 2010, 05:08

one of my goals for the summer is to become bone animator \o/

There is a specific weapon from Unreal that I want to reduxx from scratch.

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Subject: Re: Red Nemesis is Recruiting

Post Posted: 01 Jun 2010, 05:15

jackrabbit wrote:one of my goals for the summer is to become bone animator \o/

There is a specific weapon from Unreal that I want to reduxx from scratch.


Well one of my goals for RD was to redux all 10 of the original Unreal weapons by the end of development, so if you're game and you got the modeling chops then I'm certainty looking for extra modelers! If you want to discuss which weapon you wanted to re-envision we can discuss it privately, for we may have already started on it :o

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Subject: Re: Red Nemesis is Recruiting

Post Posted: 01 Jun 2010, 23:14

Mister_Prophet wrote:You can show me your latest bit of mappage if you like


I do have the two maps I've shown on the WIP thread, though they're hardly complete and would still need some work to make them substantial at all for the most part, but I do have those, if that would account for anything. As for complete maps, I can finish those and make at least one of them into a complete level and give that to you. It also seems like I'll be doing some work for UA on his Dark Territory mod, so when those are done, I might be able to show them to you (depending on when I get them done and if UA would permit it before release of the mod). Whatever works for you. I'm willing to put some substantial work into something like the Na Pali dam/bunker map if you had a complete map in mind, and I'll see what UA says about any of my DT maps when it gets to that. There's also the Hephaestus Mine map that should be coming in the near future and I'll have that mostly ready after I'm done with work for the other people I'm mapping for.
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Subject: Re: Red Nemesis is Recruiting

Post Posted: 02 Jun 2010, 01:25

All you need to do send me something :tup:

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Subject: Re: Red Nemesis is Recruiting

Post Posted: 02 Jun 2010, 14:28

Okay. I sent you an architectural demo of dam map to where it is right now. A few things to note is that 1) I did leave some notes around that you can read with your translator that might mention some things that probably don't matter, and 2) I've made the rooms and I'll probably add some more sounds and piping in the first room, just because you are, indeed, inside of a dam, so even though it's not there at the moment, I plan to add it soon. 3), though this really isn't too important, the map is excessively short, so don't expect anything special. The fluidity suits what I have so far, but due to the lack of environmental objects, it's fairly bland and there are some things I haven't bothered to change that I probably should later on but didn't for this demo.
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Subject: Re: Red Nemesis is Recruiting

Post Posted: 04 Jun 2010, 01:45

PMed you two fresh quicky voice samples of Jones. I plan to get a new mic to make more complex lines easier to do, so more should be coming. Criticism welcome.
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