As you stated it on web site, it has quite generic look. But anyways it's good to see better model for CAR.
Oh, and thanks for non-bouncing nades, that's handy!
[OLD] Website Updates
Moderator: Mister_Prophet
- Mister_Prophet
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- TheIronKnuckle
- Gilded Claw
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Subject:
Post Posted: 10 Mar 2009, 07:39
The energy net sounds cool
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- jackrabbit
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Subject:
Post Posted: 10 Mar 2009, 08:13
extremely professional and in-depth q&a article.... The right questions were asked and even better answers were given
I may suggest that you might make it a separate section somewhere instead of at the bottom of a page.. but thats your decision
I may suggest that you might make it a separate section somewhere instead of at the bottom of a page.. but thats your decision
- TheIronKnuckle
- Gilded Claw
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Subject:
Post Posted: 10 Mar 2009, 12:57
I always think that you deserve more exposure proph, you do all this work and in the end who will know about it? Surely you aren't making the game as awesome as i'm sure it is just to please the 30 members of unrealsp.org? Why don't you use that BU sidebar thing to pimp the project? Firefly does it every 4 days whenever he's reviewed a new map and it seems like everytime he does it the reviews are put on the front page as a separate news item. He gets a lot of exposure in this way. You could try for some too, unless you really are making this game just to please the fans
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Jethro
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Subject:
Post Posted: 10 Mar 2009, 17:21
Some really intriguing answers provided!
As always, I'm looking forward to it! As IronKnuckle said, this project deserves much more attention... (like Xidia released as Unreal 2 in Russia )
And as 'Will the use of scanner eye be obvious/frustrating?" I meant rather "How many times you'll have to scan every single corner of Outpost Phoenix-sized map to find a tiny passage?" OR "How many times you'll face the repeating scenario: Dead end? There's obviously hidden way out of here!".
As always, I'm looking forward to it! As IronKnuckle said, this project deserves much more attention... (like Xidia released as Unreal 2 in Russia )
And as 'Will the use of scanner eye be obvious/frustrating?" I meant rather "How many times you'll have to scan every single corner of Outpost Phoenix-sized map to find a tiny passage?" OR "How many times you'll face the repeating scenario: Dead end? There's obviously hidden way out of here!".
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- Creavion
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Subject:
Post Posted: 10 Mar 2009, 19:32
Jethro wrote:like Xidia released as Unreal 2 in Russia
Eh.. what?
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Darkon
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Subject:
Post Posted: 10 Mar 2009, 20:23
Creavion wrote:Jethro wrote:like Xidia released as Unreal 2 in Russia
Eh.. what?
prolly a site where you could download Unreal2, which would turn out to be Xidia...
Never trust a Dutchman in a tulip fight.
- -Visc-
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Subject:
Post Posted: 10 Mar 2009, 21:48
Awesome, thanks for answering my most ''burning'' questions!
Ah, this is going to be reeaaally sweet! Bullets that plow through several enemies, finally in UT.
As a gun owner I am totally pleased with the in-accuracy design, its keeps the system simple enough but it forces you to manage the gun by yourself besides just pulling the trigger.
And the game appears to be MUCH larger than I expected, and I am not talking about how many levels, the game system seems to be large...
Heavy Firing and Penetration can go through enemies and hit the ones behind them, and weapons with Penetration damage (like some of the rifles and certain pistols) can go through things like doors and thin walls.
Ah, this is going to be reeaaally sweet! Bullets that plow through several enemies, finally in UT.
As a gun owner I am totally pleased with the in-accuracy design, its keeps the system simple enough but it forces you to manage the gun by yourself besides just pulling the trigger.
And the game appears to be MUCH larger than I expected, and I am not talking about how many levels, the game system seems to be large...
- Jethro
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Subject:
Post Posted: 11 Mar 2009, 15:29
Darkon wrote:prolly a site where you could download Unreal2, which would turn out to be Xidia...
Hey, I'm not downloading stuff from warezes!
I once saw a picture (which I can't find, but I'm pretty sure it was on Team Phalanx'es page) which showed a pirated Unreal II (or at least it got Unreal II logo on it) that in fact contained UT with Xidia.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- Mister_Prophet
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Subject:
Post Posted: 22 Apr 2009, 19:05
Been slowly lately. For good reasons. RL is hectic, but map generation has been quite active as of late despite this.
No idea when I'll get around to making an update. But I just wanted to make a quick mention.
No idea when I'll get around to making an update. But I just wanted to make a quick mention.
- jackrabbit
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Subject:
Post Posted: 22 Apr 2009, 20:10
Mister_Prophet wrote:Been slowly lately. For good reasons. RL is hectic, but map generation has been quite active as of late despite this.
No idea when I'll get around to making an update. But I just wanted to make a quick mention.
lol map generation.. that makes me think of random map generators in Doom. (On the Nintendo DS!)
I'm sure the new content looks memorizing as always
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