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[Locked for Posterity] Residual Decay Development

For public discussion of "Savage Land" and other Red Nemesis projects.

Moderator: Mister_Prophet

User avatar AndryxaXP
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Subject: Re: Residual Decay Development

Post Posted: 23 Sep 2011, 13:31

You at first let out the project -D e a d C e l l -

User avatar makemeunreal
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Subject: Re: Residual Decay Development

Post Posted: 23 Sep 2011, 14:03

Andrya..everybody wants it.But When it's done.
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User avatar AndryxaXP
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Subject: Re: Residual Decay Development

Post Posted: 27 Sep 2011, 19:10

Mister_Prophet wrote:I've made it a point not to make release date promises anymore. I can't honestly say it's something that concerns me very much anymore. After so many years in development, RD's had a lot of changes in overal style and gameplay. And you know what all that experimentation has taught me? Sometimes simple and effective go a long away. Also, the story has been a mess for years and has only been resolved (mostly) as recently as 2010. Including BFNP content didn't help. At this point there are smaller projects that will get released first that follow that more focused axiom more closely, whereas RD will be an obligation I will keep. My best mapping will appear in this pack and all my best ideas. But I'm shouldering so much of it myself and have shuffled members so often over the years...

When it's done :)


Meanwhile in the near future you're not going to start beta testing Residual Decay :) :) :) :P

Delemary
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Subject: Re: Residual Decay Development

Post Posted: 28 Sep 2011, 02:21

this looks awesome. is it a whole game?

User avatar Jet v4.3.5
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Subject: Re: Residual Decay Development

Post Posted: 28 Sep 2011, 03:01

Technically, it's a mod. Otherwise, it will be a game-sized total conversion-ish pack, with original everything, from the given levels to new gameplay style, newer weapons (or updated/completely reworked weapons), an entire new system outside of in-level gameplay (such as tools and whatnot that cross over to what you're doing in your environment), reworked and new enemies, etc. Residual Decay is also a sequel to the packs Xidia Gold and Seven Bullets, respectively. Other than that and a whole lot of other key features, I'm not sure about much else, and I'm on the team as a modeler. You'll have to ask Proph himself about anything specifically, even though there's a chance you'll be repeating some questions as the Red Nemesis site, where the FAQ is located, is currently down. As a lot of us are, I'm rooting for this being one of Prophet and company's finest works, and that's definitely a guarantee based on what we've gotten from previous releases from everyone involved in this pack that I'm aware of (excluding me, as I haven't made too much yet).
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User avatar AndryxaXP
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Subject: Re: Residual Decay Development

Post Posted: 01 Nov 2011, 14:50

Approximately can tell, how many to you remains? :rolleyes:

User avatar Mister_Prophet
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Subject: Re: Residual Decay Development

Post Posted: 01 Nov 2011, 19:02

I'm going to assume you're asking me how much work remains/how much time it will take to finish/ect

I'll say it once more, so we're clear. When it's done.

User avatar AndryxaXP
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Subject: Re: Residual Decay Development

Post Posted: 04 Nov 2011, 15:45

will wait :)

User avatar jaypeezy
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Subject: Re: Residual Decay Development

Post Posted: 19 Nov 2011, 05:20

Just looked at those pictures. Completely awesome. I'm gonna enjoy this mod so much when it comes out, but for now I'll keep myself busy waiting with... life.

Keep being awesome!

User avatar AndryxaXP
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Subject: Re: Residual Decay Development

Post Posted: 05 Dec 2011, 16:10

Mister_Prophet wrote:I'm going to assume you're asking me how much work remains/how much time it will take to finish/ect

I'll say it once more, so we're clear. When it's done.

I wish you success! :) :tup:

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