[Locked for Posterity] Residual Decay Development
Moderator: Mister_Prophet
Re: Residual Decay Development
You at first let out the project -D e a d C e l l -
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- Skaarj Elder
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Re: Residual Decay Development
Andrya..everybody wants it.But When it's done.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
Re: Residual Decay Development
Meanwhile in the near future you're not going to start beta testing Residual DecayMister_Prophet wrote:I've made it a point not to make release date promises anymore. I can't honestly say it's something that concerns me very much anymore. After so many years in development, RD's had a lot of changes in overal style and gameplay. And you know what all that experimentation has taught me? Sometimes simple and effective go a long away. Also, the story has been a mess for years and has only been resolved (mostly) as recently as 2010. Including BFNP content didn't help. At this point there are smaller projects that will get released first that follow that more focused axiom more closely, whereas RD will be an obligation I will keep. My best mapping will appear in this pack and all my best ideas. But I'm shouldering so much of it myself and have shuffled members so often over the years...
When it's done




Re: Residual Decay Development
this looks awesome. is it a whole game?
- Jet v4.3.5
- Skaarj Elder
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Re: Residual Decay Development
Technically, it's a mod. Otherwise, it will be a game-sized total conversion-ish pack, with original everything, from the given levels to new gameplay style, newer weapons (or updated/completely reworked weapons), an entire new system outside of in-level gameplay (such as tools and whatnot that cross over to what you're doing in your environment), reworked and new enemies, etc. Residual Decay is also a sequel to the packs Xidia Gold and Seven Bullets, respectively. Other than that and a whole lot of other key features, I'm not sure about much else, and I'm on the team as a modeler. You'll have to ask Proph himself about anything specifically, even though there's a chance you'll be repeating some questions as the Red Nemesis site, where the FAQ is located, is currently down. As a lot of us are, I'm rooting for this being one of Prophet and company's finest works, and that's definitely a guarantee based on what we've gotten from previous releases from everyone involved in this pack that I'm aware of (excluding me, as I haven't made too much yet).
Re: Residual Decay Development
Approximately can tell, how many to you remains? 

- Mister_Prophet
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Re: Residual Decay Development
I'm going to assume you're asking me how much work remains/how much time it will take to finish/ect
I'll say it once more, so we're clear. When it's done.
I'll say it once more, so we're clear. When it's done.
Re: Residual Decay Development
will wait 

Re: Residual Decay Development
Just looked at those pictures. Completely awesome. I'm gonna enjoy this mod so much when it comes out, but for now I'll keep myself busy waiting with... life.
Keep being awesome!
Keep being awesome!
Re: Residual Decay Development
I wish you success!Mister_Prophet wrote:I'm going to assume you're asking me how much work remains/how much time it will take to finish/ect
I'll say it once more, so we're clear. When it's done.

