The Great Seven Bullets Challenge

For public discussion of "Savage Land" and other Red Nemesis projects.

Moderator: Mister_Prophet

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Mister_Prophet
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Post by Mister_Prophet »

Well we have our first successful attempt.

The time to beat is 62 minutes 58 seconds, roughly...63 minutes. Technically it should be 63 since some seconds may have been shaved prematurely in the second to last map.




Please Note: If a map ends during a cutscene, like for example Unfinished Business, try to take the screenshot in the last 5 seconds or so. Otherwise, take your shot right before the exit so we know you're right at the end (like Ghost has done). Use his shots as an example (except for how he ended Unfinished Business)

*Page 1 updated with current submission and record.

**To see how exactly you should screenshot Unfinished Business, see page 1
Ghost
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Post by Ghost »

The timer doesn't count up while you're in scripted sequences, I noticed
Though my run is ~63 minutes, the video I'm uploading is a tad longer because it includes the scripted sequences (And a few 1 second pause/load jitters)
Actually, the sequences add about 17 or so minutes total
Also, I had the scoreboard up for a few sequences, the timer doesn't count up until the HUD is restored
Uploading my video and attaching to this post as soon as it's done compressing/uploading

I gotta say though, even though I'm the only 'active' participant, this was alot more fun than I thought it would be.
I'm definitely re-doing if someone beats my score :)
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Post by Mister_Prophet »

I wasn't aware the clock stopped during cutscenes. I always thought it kept climbing.
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Post by Ghost »

I have uploaded the video to Veoh, if you have 80 minutes to burn, you can watch my speedrun in 320x240 goodness

http://www.veoh.com/videos/v6351369GEjAKjmT?confirmed=1

Note that by default it only does the preview, you gotta click on the link in the video window that says 'watch in Veoh TV' to see the full thing.
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Post by Mister_Prophet »

I put the video on the first page.
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Post by Mister_Prophet »

If you've seen the latest news post at Red Nemesis, you'll see that the prize choices have been announced. I put it on the first page of this thread as well.
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Post by Semfry »

I'm done, final time: 38:20:32

The explanation for 99% of the changes from Ghost's times is "weapon jumping", or in Lost Passages case "cutscene immortality", and a lots of saving :P . The -1 score on map 1 is because I took damage (I thought that only applied when using godmode, but then I tested and found out it's universal).

Familiar odds has no pause period at the end, so I took a screenshot a second or two before finishing and one after the next level starts, I did that for every level from then on whether it had this issue or not (as I just noticed the "take multiple shots when you can" rule then).

Map 1: http://img.photobucket.com/albums/v227/ ... drun/1.jpg

Map 2: http://img.photobucket.com/albums/v227/ ... drun/2.jpg

Map3: http://img.photobucket.com/albums/v227/ ... drun/3.jpg

Map4: http://img.photobucket.com/albums/v227/ ... drun/4.jpg

Map5: http://img.photobucket.com/albums/v227/ ... drun/5.jpg
http://img.photobucket.com/albums/v227/ ... drun/6.jpg

Map6: http://img.photobucket.com/albums/v227/ ... drun/7.jpg
http://img.photobucket.com/albums/v227/ ... drun/8.jpg

Map7: http://img.photobucket.com/albums/v227/ ... drun/9.jpg
http://img.photobucket.com/albums/v227/ ... run/10.jpg

Map8: http://img.photobucket.com/albums/v227/ ... run/11.jpg
http://img.photobucket.com/albums/v227/ ... run/12.jpg

Map9: http://img.photobucket.com/albums/v227/ ... run/13.jpg
http://img.photobucket.com/albums/v227/ ... run/14.jpg

Map10: http://img.photobucket.com/albums/v227/ ... run/15.jpg
http://img.photobucket.com/albums/v227/ ... run/16.jpg

Map11: http://img.photobucket.com/albums/v227/ ... run/17.jpg
http://img.photobucket.com/albums/v227/ ... run/18.jpg

Map12: http://img.photobucket.com/albums/v227/ ... run/19.jpg
http://img.photobucket.com/albums/v227/ ... run/20.jpg

Map13: http://img.photobucket.com/albums/v227/ ... run/21.jpg
http://img.photobucket.com/albums/v227/ ... run/22.jpg

That third prize was a good incentive :P .
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Mister_Prophet
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Post by Mister_Prophet »

Now that's certainly going to be a fun score to beat.

MMan currently has the crown. Unless he can be dethroned. I'll still wait for a 3rd entry before a deadline is set.

Great run MMan :o
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Post by Ghost »

*Ghost scratches head*
*Ghost thinks*
...
*Ghost thinks of about six ways to improve his time, and hopes he can beat MMAN*

I'm so gonna try to beat that :o
This should be fun 8)
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Post by Mister_Prophet »

As you all can see from the updated first post, I've decided to show each contestant's kill total along with their overall score.

Use this as a guide. MMan had less than half of Ghost's 211 kills with only 92 of his own, and his overall point score was less as well. Yet his run managed to beat Ghost's by just a smidge over half the time.

This is a telling sign of what you all should be doing; Kill only what gets in your way and test any shortcuts you can without using cheats. MMan mentioned weapon jumping, which is something I figured people would rely on. I won't ask him to reveal his own methods, but from my own personal experience I can attest that it is possible to bypass certain areas quicker by only using the guns in your arsenal. Breaking a map routine by weapon jumping is not the same thing as cheating. As long as all your using is what's in your inventory.
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Post by TheIronKnuckle »

with the second prize choice...... if the submitted map sucks and is absolute batshit, why don't you personally bring it up to scratch? In terms of graphics and maybe some subtle gameplay revisions.
Having a bad map weigh down this mod would not be good.
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Post by Mister_Prophet »

TheIronKnuckle wrote:with the second prize choice...... if the submitted map sucks and is absolute batshit, why don't you personally bring it up to scratch? In terms of graphics and maybe some subtle gameplay revisions.
Having a bad map weigh down this mod would not be good.
Obviously we'd have to, to accommodate the gametypes we have. :wink:

Though to be honest I don't think anyone would try that unless they are somewhat adept at mapping and want to contribute a seriously functioning level.
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Post by TheIronKnuckle »

true... But one must make sure of these things. :tup:

Custom gametypes? (probably been announced somewhere else and i haven't noticed) Will these be varients of existing types? or relatively unique "new concept" type gametypes?
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Post by Mister_Prophet »

There should be a Q and A covering that on the website...but I actually haven't checked it since the database crash.

EDIT: http://rednemesis.beyondunreal.com/inde ... &Itemid=46
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Post by Mister_Prophet »

Anyone else giving it a shot? I'm waiting for at least one other person before I call a deadline.
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