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7B Alt-tab bug ? and other problems detected

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cornel001
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Subject: 7B Alt-tab bug ? and other problems detected

Post Posted: 04 Oct 2009, 21:33

Dont a very big issue but wanna point it :
when doing alt-tab then back in game, its a totally mess.
regular UT exe doesnt have this problem.

LE problem solved after switching from opengl to d3d9. But I had to find and edit the ini to switch, from the interface it seems impossible.
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User avatar zYnthetic
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Subject:

Post Posted: 05 Oct 2009, 08:35

The OGL render the came w/ the original 7B was outdated even at release due to a versioning oversight. 1.2.1 comes w/ the latest at the time it was released. Dohnal has since updated it.
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Subject: Re: 7B Alt-tab bug ? and other problems detected

Post Posted: 05 Oct 2009, 16:11

cornel001 wrote:LE problem solved after switching from opengl to d3d9. But I had to find and edit the ini to switch, from the interface it seems impossible.

You can switch from the game by going to Options > Video > Change Render Device or whatever that button says. It will let you choose between the "acceptable" devices or the "unsupported" ones (including OpenGL and D3D8/9 etc).

cornel001
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Subject:

Post Posted: 05 Oct 2009, 19:21

The problem was that by doing so, it started the regular UT.exe
But no big deal since found a way to solve this.
I expected to use the same ini as unreal, thats why didnt saw this from first plac that was using opengl, less that was outdated.

Another thing. Regular Unreal/UT dont let you pick health if you already are maxed, but this does. maybe get fixed for RD.
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Subject:

Post Posted: 05 Oct 2009, 20:01

cornel001 wrote:Another thing. Regular Unreal/UT dont let you pick health if you already are maxed, but this does. maybe get fixed for RD.

Are you talking about health or rations? Rations are deployable inventory items that replenish health on-demand rather than as soon as you pick them up.

cornel001
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Post Posted: 07 Oct 2009, 18:03

right they are rations but looks exactly like HPs in Unreal 1 so confused me.
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cornel001
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Subject:

Post Posted: 12 Oct 2009, 03:18

The Drago bot difficulty on easy is set wrong, too high. In fact probably too high for normal too. Altough last time in normal mode beat him much easier.
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Subject:

Post Posted: 12 Oct 2009, 14:32

In case you didn't know, Drago's head cannot be damaged. Aim for any other part of his body.
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cornel001
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Post Posted: 12 Oct 2009, 18:18

isnt only that. is moving ridiculous fast and do heavy damage. like a high difficulty UT bot.
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User avatar Mister_Prophet
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Subject:

Post Posted: 12 Oct 2009, 22:40

That's because he is a bot. Although I feel comfortable saying that 7B used bot-based human enemies to the fullest they could have been used. See Dead Cell for much more realistic humans (and other upcoming packs as well).

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Subject:

Post Posted: 12 Oct 2009, 22:54

Sniper Rifle is your best bet. Otherwise, SubMachine Guns, or Flechette Cannon as a last resort. Drago tends to be stuck in the middle pit, so stay always on the floor above.
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Post Posted: 14 Oct 2009, 03:35

Practice strafing. For a beginner, I recommend teaching yourself with god mode, mostly on DM or even more Team DM. That should help things throughout your overall gameplay. Just practice avoiding damage from any basic weapons, maybe on novice and then adept. Remember to stop using God mode when you can pretty much move like crazy without having to consciously check yourself to dodge, e.g. if you move an inch by only pressing the sidestep key once for one dodge, and only this and not enough attacking. In this case you're gonna want to move around the level and get to any one place in a room without noticing yourself "pressing buttons". I find that once you can do these things well, they usually become natural to you, very similar to learning to type, and in fact, the same principles are used.
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cornel001
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Post Posted: 17 Oct 2009, 18:03

the problem was not being a bot, but being some more like 'godlike corrupt bot' than 'adept human bot', that would be more suitable for this easy.
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Subject:

Post Posted: 24 Oct 2009, 16:31

Slight bug I have with Xidia Gold and 7Bullets:
Those two games are no longer appearing in the oldskool start new single player game menu.
Ok, I tried to type in 'open xidiagold-map1-orbit' into the console and load it from there, but I was greeted with this:

Image

Same thing happened with the seven bullets maps when I tried a console open.

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Subject:

Post Posted: 24 Oct 2009, 17:10

Looks like something got corrupted. Try reinstalling Oldskool and/or any maps affected by this. But definitely Oldskool.

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