Which enemies do you most want to see remastered?
Moderator: Mister_Prophet
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3127
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Which enemies do you most want to see remastered?
I thought I'd propose another poll to hold people over before our Christmas update. As some might know, we're including more enemies than previous chapters, where the main antagonists were limited to either Skaarj or Terrans. In Residual Decay, all of Unreal's primary adversaries show up along with new types as well. To round it off, many of the older enemies are being completely redone.
So what's got you more interested?
So what's got you more interested?
- TheIronKnuckle
- Gilded Claw
- Posts: 1968
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
krall, simply to bridge the gap between ut3's and u1's krall enemies. And a remastered krall would be interesting in terms of SP. The ut3 krall are all on arena overdose and nothing like their u1 predescessors, a remastered krall that was more SP then MP based would be cool. But all the other monsters would be nice too.
That looks like a bad surprise.
Where are the Slith? I vote "Other" for Slith. Their "Scary Factor" in dark, closed places is unmatched by anyone.
Bigger acid spits FTW.
Bigger acid spits FTW.
First I wanted to go for the krall, since they're my favorite. Not because of the damage, but they simply look the best. ....therefore they wouldn't need much makeover, unless you would want to work on their staff; it needs to give more damage or something....Kaka wrote:Brutes of course
But I voted for the Brutes.. they need an "extreme makeover" for sure...
Never trust a Dutchman in a tulip fight.
- StalwartUK
- Skaarj Berserker
- Posts: 362
- Joined: 11 Nov 2007, 21:31
- Location: UK
The Brutes deserve it. For one thing the original model is fugly as hell (no really, it is). It's pratically the same model that Epic used back when the Brutes were known as the "Bigman" 2-3 years before the game came out. Versus newer meshes such as the Skaarj and Krall ones it's definitely low-poly and low-definition.
Also their firing effects look mediocre even by Unreal standards. Compare the "flame" effect to something such as the minigun's and you'll get my point.
Imagine it - awesome rocket pistols, free flowing hair (the lesser Brute has a pony tail strapped tightly to its skin, obviously due to tech. limitations) and not forgetting the ever cool body armour.
Also their firing effects look mediocre even by Unreal standards. Compare the "flame" effect to something such as the minigun's and you'll get my point.
Imagine it - awesome rocket pistols, free flowing hair (the lesser Brute has a pony tail strapped tightly to its skin, obviously due to tech. limitations) and not forgetting the ever cool body armour.
StalwartUK
- TheIronKnuckle
- Gilded Claw
- Posts: 1968
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3127
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
There will be no bots, as promised. But that doesn't mean there won't be new enemies of the Terran persuasion.
Just to make some things clear, everything on that list (exclude other as it is too broad) is getting either full remastering work or partial remaster work (classes, boss classes). So consider anything on that list as "to be updated regardless".
Hopefully we'll have a skinned version of a showable Brute sometime in the future, but they are the class that have had to most work done so far.
Just to make some things clear, everything on that list (exclude other as it is too broad) is getting either full remastering work or partial remaster work (classes, boss classes). So consider anything on that list as "to be updated regardless".
Hopefully we'll have a skinned version of a showable Brute sometime in the future, but they are the class that have had to most work done so far.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3127
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
- Hellscrag
- Founder
- Posts: 4014
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
I agree that the Titan looks pretty bad, but as on occasional monster I find it less important than the Brutes which are likely to be fought in much greater numbers, are they not? An S3TC skin would be a good "inexpensive" way to improve the Titan.
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
Life is what you make of it.
I would vote for space marines, the most difficult enemies made for Unreal - but there is no such option.
However, I love the packhunters, they were so innovative- something completely different.....the most difficult-to-kill enemies in the whole game if they had more health.
Its a shame that they were that small and weak, but the awesome thing was that packhunters always attacked as group and they were really a challenge beeing that fast. They even hit me while running, I dont know any other enemy able to do that with meele damage, most enemies stop running to attack with meele only to miss you.
Getting surrounded with packhunters was always a very serious threat and something new.
I would love to see bigger versions, theres hardly a way to beat running man-sized packhunters attacking you as a group of five.
There would be also a very solid basis to start with, the packhunters have awesome detailed textures, good sounds and great animations.
I dont know much about their AI, but I always had to think a bit fighting them like jumping on a rock to avoid their bites or thinking tactical like remembering the area around them to avoid flank attacks. Maybe not the toughest enemies, but for sure the most ''tactical'' creatures beside the dpace marines.


However, I love the packhunters, they were so innovative- something completely different.....the most difficult-to-kill enemies in the whole game if they had more health.
Its a shame that they were that small and weak, but the awesome thing was that packhunters always attacked as group and they were really a challenge beeing that fast. They even hit me while running, I dont know any other enemy able to do that with meele damage, most enemies stop running to attack with meele only to miss you.
Getting surrounded with packhunters was always a very serious threat and something new.

I would love to see bigger versions, theres hardly a way to beat running man-sized packhunters attacking you as a group of five.

I dont know much about their AI, but I always had to think a bit fighting them like jumping on a rock to avoid their bites or thinking tactical like remembering the area around them to avoid flank attacks. Maybe not the toughest enemies, but for sure the most ''tactical'' creatures beside the dpace marines.
