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Which enemies do you most want to see remastered?

For public discussion of "Savage Land" and other Red Nemesis projects.

Moderator: Mister_Prophet

Which enemies do you most want to see remastered?

Skaarj
6
12%
Terran
7
13%
Mercenary
3
6%
Krall
3
6%
Titan
12
23%
Spinner
2
4%
Pack Hunter/Predator
4
8%
Brutes
13
25%
Other
2
4%
 
Total votes: 52

wael
Skaarj Lord Skaarj Lord
Posts: 200
Joined: 15 Nov 2007, 19:07
Location: KSA, Jeddah
Contact:

Subject:

Post Posted: 12 Dec 2007, 20:12

Hellscrag wrote:I agree that the Titan looks pretty bad, but as on occasional monster I find it less important than the Brutes which are likely to be fought in much greater numbers, are they not? An S3TC skin would be a good "inexpensive" way to improve the Titan.

The reason the titan need the remade is because they are so rare. They are supposed to be frightening creatures, but instead we have some low poly fugly dragon like creature.
There's always a build-up right before a titan fight so you need a creature that lives up to the player's expectation.

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject:

Post Posted: 12 Dec 2007, 20:33

yeah, but then again a brute is the "first impression" monster in most cases for unreal. For me, brutes serve as a "mini" boss in most cases while they usually appear comming out from a wall, or behind a wall or from some area hidden to the player. If these beings were remastered the way they should be, when a player see's a brute walking out from behind a wall they should be instantly freightened by its big body and huge guns.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 13 Dec 2007, 06:01

a funny version of the brute would be one that actually can run fast and had homing rockets. It also has the anti headshot helmet from ut3 and when it gets close enough impact hammers appear from its rolls of fat and blow the player away.

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject:

Post Posted: 13 Dec 2007, 06:35

yeah actually brutes can run fast originally when they enter "berserk" mode. Yeah, thats right! If you look at the scripted pawn code for a brute you will find that it does enter berserk mode every now and then

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject:

Post Posted: 13 Dec 2007, 06:47

Voted brute.
They look way stronger than they are, and the firing is yucky.

As for titans I have no problems, but, in Quake1 you know those big white critters that shoot a lightning bolt, shambler?

Ahh, well it would be kinda cool if the titans also did a accurate as hell bolt.Along with quik death, like 2 shots you die, don't think it would work in UT, but in Quake1 the bolt goes partialy through walls.So if you think your gonna hide close to a wall and sneak around fast it may snag you.

Just a thought.
You could keep the boulders with another type of titan.
Just ban everyone

User avatar Ryu
Skaarj Scout Skaarj Scout
Posts: 46
Joined: 16 Nov 2007, 00:08

Subject:

Post Posted: 14 Dec 2007, 00:27

(^∀^)う Not only have a titan that can throw the enviroment at you(boxes, other pawns, debris) but have it also so that titan can pick up the player too lol. Have a titan fight with some destructable enviroment and that would be great(titan picks up somthing, throws it through a pillar, mover falls over and item for titan to throw takes its place, then it would apear titan is throwing pilar at you.
Image

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 14 Dec 2007, 06:24

have a ridable, controlable titan. and a pet nalicow that produces life saving milk for the player.

User avatar Ultimate Weasel
Skaarj Assassin Skaarj Assassin
Posts: 109
Joined: 13 Nov 2007, 16:25
Location: Kidnapped by robots.

Subject:

Post Posted: 14 Dec 2007, 20:10

Voted Brutes. They have great potential as a remastered enemy, although I do have to agree the Titan needs a little upgrade too.

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3098
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject:

Post Posted: 14 Dec 2007, 20:12

Nobody voted Skaarj yet. Wow :o

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 14 Dec 2007, 20:13

Mister_Prophet wrote:Nobody voted Skaarj yet. Wow :o


Probably because the Skaarj Warrior is "iconic" and, IMO, the best pawn mesh in the game, that doesn't need a lot of improvement.
Image
Life is what you make of it.

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3098
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject:

Post Posted: 14 Dec 2007, 20:15

Hellscrag wrote:Probably because the Skaarj Warrior is "iconic" and, IMO, the best pawn mesh in the game, that doesn't need a lot of improvement.


I agree. Though they'll get work done regardless (and entirely new classes to the species), but still...it's interesting to note how they've stood the test of time :o

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 14 Dec 2007, 20:25

I think the head ruff, which uses a masked texture, probably makes the model look more detailed than it actually is.
Image

Life is what you make of it.

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 14 Dec 2007, 20:30

And we've seen different Skaarj classes already... custom or not.
Never trust a Dutchman in a tulip fight.

User avatar -Visc-
Skaarj Elder Skaarj Elder
Posts: 1305
Joined: 11 Nov 2007, 21:24
Location: Beyond insanity

Subject:

Post Posted: 14 Dec 2007, 20:49

Darkon wrote:And we've seen different Skaarj classes already... custom or not.


Seen? Well said, different classes actually had just different HP's and different weapons. A texture-color hardly makes a new pawn.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 14 Dec 2007, 20:50

All the monsters need to be hard. Especially the Red Nemesis, if they appear.
ImageImage

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