The new system will be that Upcoming Maps is a purely main-site feature containing basic project info (the way Upcoming Maps threads do now) that may also contain a link to a Project Presentation thread if the creator so desires. There will no longer be an UM forum.salsaSkaarj wrote:I've always found the Upcoming Maps forum a bit problematic. Lots of info on a map (or pack) being developed, and once it's released, a new topic started in another forum ... but a released map usually gets an overhaul (or 2)
Oh, no no. General Gameplay remains the place for discussion of existing Unreal content (such as the scenario you just provided), but now it's also the place to release and discuss gameplay-affecting mods and mutators such as HD Weapons, Ballistic Blood, Waffnuffly and LH's Nightmare mutator etc.salsaSkaarj wrote:Current description =
General Gameplay
For gameplay advice and broader discussion of single-player Unreal, including mods and mutations that alter the game.
With this in mind I've written stuff about existing maps without gameplay changes in that Forum. (e.g. Ortican). Where would I have to write about a new map I've played now? (e.g. Skaarj Tower on 227? difficulty=6) Basically I see no difference, both are standard gameplay with 227 using a more difficult setting (which actually is gameplay-changing), and fit in the gameplay Forum.
My point is that I would keep standard gameplay and modified gameplay (through mods, mutators) separated (which would imply 2 forums).
I've now added back the 'custom maps' line to the General Gameplay description. I figured it was self-explanatory, but this proves it is not.