sana wrote:As long as the quality is relatively high, jpgs should do.
I find a compression factor of 15% generally isn't that lossy for screenshots.
Post Posted: 12 Jun 2010, 00:22
sana wrote:As long as the quality is relatively high, jpgs should do.
Post Posted: 12 Jun 2010, 00:25
Post Posted: 12 Jun 2010, 00:28
Post Posted: 12 Jun 2010, 00:32
sana wrote:Well, people are free to volunteer for that. I probably don't even possess half of the included map packs. Plus, as I was told, there's also a BFNP screenshot in there...
Post Posted: 12 Jun 2010, 00:36
Mman wrote:sana wrote:Well, people are free to volunteer for that. I probably don't even possess half of the included map packs. Plus, as I was told, there's also a BFNP screenshot in there...
The BFNP shot is on the Team UnrealSP page, where it's probably justified, but from a really early version of one map.
I would have a ton of high-res shots if I didn't have the HUD/guns visible in them, unless they were cropped anyway...
Post Posted: 12 Jun 2010, 00:47
Post Posted: 12 Jun 2010, 00:49
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Post Posted: 12 Jun 2010, 10:53
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Post Posted: 12 Jun 2010, 11:03
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 12 Jun 2010, 11:12
Post Posted: 12 Jun 2010, 12:24
Post Posted: 12 Jun 2010, 13:39
Post Posted: 12 Jun 2010, 14:13
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