Search found 145 matches

by Terraniux
30 Aug 2020, 22:04
Forum: General Gameplay
Topic: Clearing assault "cache?"
Replies: 2
Views: 16470

Clearing assault "cache?"

Hi there,


Been quite some time! How is everyone?
After many MH maps I'm trying something new before -> AS.
It's very fun as equal to MH, yet without monsters.....

Anyway, the question: How do you clear UT 'Assault match cache' ?

When you're in the editor, and fire up your AS map to test, and ...
by Terraniux
09 Aug 2016, 23:19
Forum: Project Presentation
Topic: MH-Afterdark 2! [ FINISHED]
Replies: 2
Views: 3735

Re: MH-Afterdark 2! [ FINISHED]

Updated the map.

Read the readme file for the changes.

http://crystalunreal.com/Downloads/MH-A ... final].rar
by Terraniux
12 Jul 2016, 15:32
Forum: Fan Fiction & Fan Art
Topic: Video compilation
Replies: 0
Views: 9338

Video compilation

Not sure if it is the right section, it is a form of UT art I guess.
It's from a MH server I'm mainly active at. Posting for the reason people might get exited and also make more videos.

Enjoy

[youtube]pDLobNOmWhE[/youtube]

[youtube]uuww3QCMvo0[/youtube]

[youtube]X3g1J_CR5sQ[/youtube]

[youtube ...
by Terraniux
16 Jun 2016, 01:06
Forum: Project Presentation
Topic: MH-Afterdark 2! [ FINISHED]
Replies: 2
Views: 3735

MH-Afterdark 2! [ FINISHED]

[youtube]PLO_Pl5-VWs[/youtube]


Here it is!

Much of AD1 is in there since people asked me to put the same aspects in it.


Project name: AfterDark
Project number: 2
Size: Large - Huge
Players: 12-16
Theme: Hightech
Progress 100% ( Main / General - First official release.

UPDATE 16-06-2016 ...
by Terraniux
01 Jun 2016, 22:20
Forum: Content Creation
Topic: Most funny yet weirdest UT bug ever.
Replies: 1
Views: 3133

Most funny yet weirdest UT bug ever.

I was game-testing my AfterDark2 project in UT and I stumbled upon this hahahahaa.
Watch and enjoy, if you dont like hardstyle, turn the volume down.
Ever seen bots behave like this?. I've not:



[youtube]CwuyacjyJ4s[/youtube]

LOL
by Terraniux
23 Apr 2015, 23:57
Forum: Project Presentation
Topic: The series continue: The CrystalMine 4 ! [RELEASED]
Replies: 16
Views: 14764

Re: The series continue: The CrystalMine 4 ! [RELEASED]

Finished! See first post for the update. Also add [RELEASED] to the title.
by Terraniux
07 Jan 2015, 21:55
Forum: Project Presentation
Topic: The series continue: The CrystalMine 4 ! [RELEASED]
Replies: 16
Views: 14764

Re: The series continue: The CrystalMine 4 ! [ New Screens]

Time for an update:
The map is almost ready! But let me show the new changes in a video! Updated first post!
by Terraniux
17 Sep 2014, 21:01
Forum: Project Presentation
Topic: The series continue: The CrystalMine 4 ! [RELEASED]
Replies: 16
Views: 14764

Re: The series continue: The CrystalMine 4 ! [ New Screens]

Building the final temple / boss stage at the moment. Perhaps one if the biggest you ever seen in Unreal Tournament.
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are ...
by Terraniux
17 Sep 2014, 21:00
Forum: Project Presentation
Topic: The series continue: The CrystalMine 4 ! [RELEASED]
Replies: 16
Views: 14764

Re: The series continue: The CrystalMine 4 ! [ New Screens]

A new look on the mid-area, this should be more like it.
Some textures need upscaling and or alignment, details will come in the final versions.
Here a couple of screenshots, actual size is bigger since some parts aren't lightened yet.

http://crystalunreal.com/Images/maps/CM4/Full/Shot0155.jpg ...
by Terraniux
28 Jul 2014, 12:08
Forum: Project Presentation
Topic: The series continue: The CrystalMine 4 ! [RELEASED]
Replies: 16
Views: 14764

Re: The series continue: The CrystalMine 4 ! [ New Screens]

A live preview version is now ready to be played!
It at dU mapping server:

unreal://176.57.143.208:7777.

Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870
by Terraniux
22 Jul 2014, 01:07
Forum: Project Presentation
Topic: The series continue: The CrystalMine 4 ! [RELEASED]
Replies: 16
Views: 14764

Re: The series continue: The CrystalMine 4 ! [ New Screens]

New Screenshots:
http://crystalunreal.com/Images/maps/CM4/Small/Shot0044.jpg http://crystalunreal.com/Images/maps/CM4/Small/Shot0045.jpg

http://crystalunreal.com/Images/maps/CM4/Small/Shot0046.jpg http://crystalunreal.com/Images/maps/CM4/Small/Shot0047.jpg

http://crystalunreal.com/Images/maps ...
by Terraniux
14 Jul 2014, 01:24
Forum: Project Presentation
Topic: Unreal Acrid - Single/Cooperative Campaign
Replies: 29
Views: 35336

Re: Unreal Acrid - Single/Cooperative Campaign

Might be late reaction, and sorry for eventually being Captain Obvious, but still here goes:

It doesn't matter what kind of Unreal Map or Pack you make. As long you had enjoy, relaxation and putted effort in it is always worth to bring out and play. No one will ever say 'I dislike this in a ...
by Terraniux
08 Jul 2014, 21:16
Forum: Content Creation
Topic: Re: Ambient Sound problem / bug in UED2.0 [SOLVED]
Replies: 3
Views: 3121

Re: Ambient Sound problem / bug in UED2.0 [SOLVED]

I think I found and solved the problem.
Copied / pasted entire map into a clean one with zero ambient sounds. Rebuilded and saved.
Clicked the realtime button, and heared 'THE' annoying looping stone. Great it is working again. But wait. - no ambientsounds. Dafuq? Flying trough my map, and stopped ...
by Terraniux
03 Jul 2014, 00:47
Forum: Content Creation
Topic: Re: Ambient Sound problem / bug in UED2.0 [SOLVED]
Replies: 3
Views: 3121

Re: Ambient Sound problem / bug in UED2.0

Thank you Mister Prophet your story. :wink: :tup:
I'll check all actors and their attached links. top, front and side will have an in-depth scan for floating date-expired applejuice. I must have been doing some clicking, and misclicking at the same time,
as in mapping with eyes closed, haha.

If ...
by Terraniux
03 Jul 2014, 00:33
Forum: Site Speak
Topic: UnrealSP.org v2 beta is live! Feedback thread
Replies: 82
Views: 150552

Re: UnrealSP.org v2 beta is live! Feedback thread

Ah there it is! Thank you. :tup: