Hi there,
Been quite some time! How is everyone?
After many MH maps I'm trying something new before -> AS.
It's very fun as equal to MH, yet without monsters.....
Anyway, the question: How do you clear UT 'Assault match cache' ?
When you're in the editor, and fire up your AS map to test, and ...
Search found 145 matches
- 30 Aug 2020, 22:04
- Forum: General Gameplay
- Topic: Clearing assault "cache?"
- Replies: 2
- Views: 16470
- 09 Aug 2016, 23:19
- Forum: Project Presentation
- Topic: MH-Afterdark 2! [ FINISHED]
- Replies: 2
- Views: 3735
Re: MH-Afterdark 2! [ FINISHED]
Updated the map.
Read the readme file for the changes.
http://crystalunreal.com/Downloads/MH-A ... final].rar
Read the readme file for the changes.
http://crystalunreal.com/Downloads/MH-A ... final].rar
- 12 Jul 2016, 15:32
- Forum: Fan Fiction & Fan Art
- Topic: Video compilation
- Replies: 0
- Views: 9338
Video compilation
Not sure if it is the right section, it is a form of UT art I guess.
It's from a MH server I'm mainly active at. Posting for the reason people might get exited and also make more videos.
Enjoy
[youtube]pDLobNOmWhE[/youtube]
[youtube]uuww3QCMvo0[/youtube]
[youtube]X3g1J_CR5sQ[/youtube]
[youtube ...
It's from a MH server I'm mainly active at. Posting for the reason people might get exited and also make more videos.
Enjoy
[youtube]pDLobNOmWhE[/youtube]
[youtube]uuww3QCMvo0[/youtube]
[youtube]X3g1J_CR5sQ[/youtube]
[youtube ...
- 16 Jun 2016, 01:06
- Forum: Project Presentation
- Topic: MH-Afterdark 2! [ FINISHED]
- Replies: 2
- Views: 3735
MH-Afterdark 2! [ FINISHED]
[youtube]PLO_Pl5-VWs[/youtube]
Here it is!
Much of AD1 is in there since people asked me to put the same aspects in it.
Project name: AfterDark
Project number: 2
Size: Large - Huge
Players: 12-16
Theme: Hightech
Progress 100% ( Main / General - First official release.
UPDATE 16-06-2016 ...
Here it is!
Much of AD1 is in there since people asked me to put the same aspects in it.
Project name: AfterDark
Project number: 2
Size: Large - Huge
Players: 12-16
Theme: Hightech
Progress 100% ( Main / General - First official release.
UPDATE 16-06-2016 ...
- 01 Jun 2016, 22:20
- Forum: Content Creation
- Topic: Most funny yet weirdest UT bug ever.
- Replies: 1
- Views: 3133
Most funny yet weirdest UT bug ever.
I was game-testing my AfterDark2 project in UT and I stumbled upon this hahahahaa.
Watch and enjoy, if you dont like hardstyle, turn the volume down.
Ever seen bots behave like this?. I've not:
[youtube]CwuyacjyJ4s[/youtube]
LOL
Watch and enjoy, if you dont like hardstyle, turn the volume down.
Ever seen bots behave like this?. I've not:
[youtube]CwuyacjyJ4s[/youtube]
LOL
- 23 Apr 2015, 23:57
- Forum: Project Presentation
- Topic: The series continue: The CrystalMine 4 ! [RELEASED]
- Replies: 16
- Views: 14764
Re: The series continue: The CrystalMine 4 ! [RELEASED]
Finished! See first post for the update. Also add [RELEASED] to the title.
- 07 Jan 2015, 21:55
- Forum: Project Presentation
- Topic: The series continue: The CrystalMine 4 ! [RELEASED]
- Replies: 16
- Views: 14764
Re: The series continue: The CrystalMine 4 ! [ New Screens]
Time for an update:
The map is almost ready! But let me show the new changes in a video! Updated first post!
The map is almost ready! But let me show the new changes in a video! Updated first post!
- 17 Sep 2014, 21:01
- Forum: Project Presentation
- Topic: The series continue: The CrystalMine 4 ! [RELEASED]
- Replies: 16
- Views: 14764
Re: The series continue: The CrystalMine 4 ! [ New Screens]
Building the final temple / boss stage at the moment. Perhaps one if the biggest you ever seen in Unreal Tournament.
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are ...
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are ...
- 17 Sep 2014, 21:00
- Forum: Project Presentation
- Topic: The series continue: The CrystalMine 4 ! [RELEASED]
- Replies: 16
- Views: 14764
Re: The series continue: The CrystalMine 4 ! [ New Screens]
A new look on the mid-area, this should be more like it.
Some textures need upscaling and or alignment, details will come in the final versions.
Here a couple of screenshots, actual size is bigger since some parts aren't lightened yet.
http://crystalunreal.com/Images/maps/CM4/Full/Shot0155.jpg ...
Some textures need upscaling and or alignment, details will come in the final versions.
Here a couple of screenshots, actual size is bigger since some parts aren't lightened yet.
http://crystalunreal.com/Images/maps/CM4/Full/Shot0155.jpg ...
- 28 Jul 2014, 12:08
- Forum: Project Presentation
- Topic: The series continue: The CrystalMine 4 ! [RELEASED]
- Replies: 16
- Views: 14764
Re: The series continue: The CrystalMine 4 ! [ New Screens]
A live preview version is now ready to be played!
It at dU mapping server:
unreal://176.57.143.208:7777.
Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870
It at dU mapping server:
unreal://176.57.143.208:7777.
Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870
- 22 Jul 2014, 01:07
- Forum: Project Presentation
- Topic: The series continue: The CrystalMine 4 ! [RELEASED]
- Replies: 16
- Views: 14764
Re: The series continue: The CrystalMine 4 ! [ New Screens]
New Screenshots:
http://crystalunreal.com/Images/maps/CM4/Small/Shot0044.jpg http://crystalunreal.com/Images/maps/CM4/Small/Shot0045.jpg
http://crystalunreal.com/Images/maps/CM4/Small/Shot0046.jpg http://crystalunreal.com/Images/maps/CM4/Small/Shot0047.jpg
http://crystalunreal.com/Images/maps ...
http://crystalunreal.com/Images/maps/CM4/Small/Shot0044.jpg http://crystalunreal.com/Images/maps/CM4/Small/Shot0045.jpg
http://crystalunreal.com/Images/maps/CM4/Small/Shot0046.jpg http://crystalunreal.com/Images/maps/CM4/Small/Shot0047.jpg
http://crystalunreal.com/Images/maps ...
- 14 Jul 2014, 01:24
- Forum: Project Presentation
- Topic: Unreal Acrid - Single/Cooperative Campaign
- Replies: 29
- Views: 35336
Re: Unreal Acrid - Single/Cooperative Campaign
Might be late reaction, and sorry for eventually being Captain Obvious, but still here goes:
It doesn't matter what kind of Unreal Map or Pack you make. As long you had enjoy, relaxation and putted effort in it is always worth to bring out and play. No one will ever say 'I dislike this in a ...
It doesn't matter what kind of Unreal Map or Pack you make. As long you had enjoy, relaxation and putted effort in it is always worth to bring out and play. No one will ever say 'I dislike this in a ...
- 08 Jul 2014, 21:16
- Forum: Content Creation
- Topic: Re: Ambient Sound problem / bug in UED2.0 [SOLVED]
- Replies: 3
- Views: 3121
Re: Ambient Sound problem / bug in UED2.0 [SOLVED]
I think I found and solved the problem.
Copied / pasted entire map into a clean one with zero ambient sounds. Rebuilded and saved.
Clicked the realtime button, and heared 'THE' annoying looping stone. Great it is working again. But wait. - no ambientsounds. Dafuq? Flying trough my map, and stopped ...
Copied / pasted entire map into a clean one with zero ambient sounds. Rebuilded and saved.
Clicked the realtime button, and heared 'THE' annoying looping stone. Great it is working again. But wait. - no ambientsounds. Dafuq? Flying trough my map, and stopped ...
- 03 Jul 2014, 00:47
- Forum: Content Creation
- Topic: Re: Ambient Sound problem / bug in UED2.0 [SOLVED]
- Replies: 3
- Views: 3121
Re: Ambient Sound problem / bug in UED2.0
Thank you Mister Prophet your story. :wink: :tup:
I'll check all actors and their attached links. top, front and side will have an in-depth scan for floating date-expired applejuice. I must have been doing some clicking, and misclicking at the same time,
as in mapping with eyes closed, haha.
If ...
I'll check all actors and their attached links. top, front and side will have an in-depth scan for floating date-expired applejuice. I must have been doing some clicking, and misclicking at the same time,
as in mapping with eyes closed, haha.
If ...
- 03 Jul 2014, 00:33
- Forum: Site Speak
- Topic: UnrealSP.org v2 beta is live! Feedback thread
- Replies: 82
- Views: 150552
Re: UnrealSP.org v2 beta is live! Feedback thread
Ah there it is! Thank you. 
