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Review: Hexephet

Gameplay, Flow, Funfactor, fighting, all of it remained on the same pace from start to finish.

Project information

Title
Hexephet
Author
Grayson Edge
Platform
Unreal
Scale
Small Campaign

Main review

Based on original schema score of 9½:

Hexephet is a classic map by any standards. Theres not much I can say about it that is really different then the initial review. This map by Grayson Edge is probably one of my all time favorite custom sp maps. The skaarj atmoshpere is on par with the Skaarj Mothership, thats something that can't be said for the majority of sps out there. Grayson's masterpiece is an inspiration, one of the oldskool classics that still holds it's own today. The map isn't perfect, but the errors and bugs are minor, if you can call them bugs. I liked Hexephet for many reasons, mainly because it felt "complete". Although I hoped for a spectacular ending, the ending was in the same style as the begining and the rest of the pack, the theme is constant in all aspects. Gameplay, Flow, Funfactor, fighting, all of it remained on the same pace from start to finish.
There was never area that stood out among the rest of the pack to shock you, the whole package was consistant and well made, which is why it is still at the top of the list and one of personal favorites. By playing this, it is obvious why Egde is working on Unreal 2.

Summary

Old Score: 8.5

Score
Build (0%)
  • Architecture
    Imagination, realism and detail of structures used in the design of the level.
    0
  • Texturing
    Use of textures in the level. Technically speaking, alignment and scaling. Choice of textures, and quality of any custom textures used.
    0
  • Lighting
    Lighting of the level: does it look cool? Use of light colour and other effects, and sourcing of lighting (no light out of nowhere).
    0
  • Sound
    Use of ambient sounds and event sounds to give the level atmosphere, and the quality of any custom sounds. Appropriate use of music and silence to complement the atmosphere.
    0
  • Technical Execution
    Technical soundness of the level, i.e. no visual glitches, no random deaths or other gameplay bugs, and a good framerate.
    0
Cast (0%)
  • Conceptual Grandness
    Scale, imagination, awe & originality of design and layout, physical foreshadowing of future areas.
    0
  • Story Construction
    Backing story & progression via translator, subplots, and script of voice acting where applicable. Logical choice of opposition.
    0
  • Story Implementation
    Progression of the written story via the events of the level, and performance of voice actors where applicable.
    0
  • Gameplay Awe
    Quality of scripted sequences, originality and staging of combats. Maps that force the player to "learn by dying" will be penalised.
    0
  • Gameplay Balance
    Balance of weapons and items to creatures, including difficulty settings. Most importantly, fun factor.
    0
Rating
Not present
Score
0%