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"Legacy" Tips: Kalladrad Halls

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Legacy: "Kalladrad Halls"

Scenario: You have tracked the Skaarj Warrior through the portal to this place. Unfortunately, the Skaarj saw you materialize in the destination portal. He immediately headed for the easiest way out as he destroyed it behind him. Now you must pass Kalladrad's tests if you wish to escape this place alive.

Kalladrad 1: This is the Kalladran Ant. They aren't very strong, but they can be rather aggressive, and they also throw spikes just like Tentacles. They are also able to hide themselves by laying flat against the floor.

Be careful with these creatures; they are particularly deadly in the tight spaces of this place.

Kalladrad 2: To get the Icon of Memory, I'll suggest that you save your game first. Write or draw the path first if you need to, but then reload your game and try to do it from memory afterwards. It really put more fun into it for me after I learned how to do it without any kind of outside aid. (As a result, I'm not providing a screenshot for this tip.) Another suggestion is to enter the portal and use the warp key in the first room. If you make a mistake, activate the warp key to return to the first room, and you can try again.

Kalladrad 3: To get the Icons of Knowledge and Veracity, I will mention that the author of these maps is EZkeel, and that he is a self-proclaimed Christian. Approach his maps with the same attitude that he does, and you'll pass these tests rather quickly.

Kalladrad 4: Are you having trouble figuring out how to get into that blocked area with ants firing at you? Go back up to where the Icon of Veracity was, and look for a second lift that goes downward. You will then be able to remove the obstacle from the other side.

Kalladrad 5: To get the Icon of Light, all you need are a good source of light and a little sense of caution. It's actually rather easy, but it's still quite exciting. I mainly put this in because it didn't make sense to give tips for every test except one.

Kalladrad 6: After you get the Orb of Healing, you might want to use it to replenish some of your health (up to 150 health, that is). Also, in the face behind the altar is a zone where you can regenerate the orb.

Did you notice Kalladrad's symbol on that face? (You should also know that this screenshot was taken before the Orb of Healing was acquired.)

Warp Key Info: You can mark a place with the Warp Key, and the next time you use it, you will teleport pack to that place. After that, you have the opportunity to mark a different place. I believe that this is the first case of this that exists.

New Weapons and Significant Items: 2 Nali Seeds, Orb of Healing (I shouldn't have to mention this one), Assault Vest

Destination at End of Level: The Altar of the Sun

 

"Legacy" Tips