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Post Posted: 16 Feb 2018, 05:49
Krull0r wrote:Hey there Harobed Village is also done! The strange thing on this level is, there are some invisible BSP do blocking the player in the Original.I rebuild most of the brushes and the invisible BSP blocking do also happen... I don't now what cause them.BeforeAfterI will start to work on Terraniux this month. I hope I can combine Terra Lift and Terraniux into one mapgreets Krull0r
Post Posted: 16 Feb 2018, 22:49
Post Posted: 17 Feb 2018, 08:53
UBerserker wrote:Well, it's Harobed lol. At least the new details are very appropriate.What anyway would be questionable right now is the gameplay balance being changed with enemy drops and loots. I'm generally very opposed to item drops, preferring instead intelligent/logic placements of items in the level. Item drops being random means the gameplay balance is never under your full control. Neglecting item placement in favor of looting and especially drops becomes massively problematic on the long run; at one point in the game you won't find human carcasses anymore. And then if you plan to place more items in the later levels that wouldn't be consistent with the rest which was just lootsville.
Post Posted: 17 Feb 2018, 19:48
Post Posted: 17 Feb 2018, 23:35
UBerserker wrote:Also this is a good time to fix the +50 Razor ammo bug that happens when you have a weapon that uses said ammo (e.g. Razorjack)
Post Posted: 11 Apr 2018, 23:21
Post Posted: 11 Apr 2018, 23:51
Post Posted: 12 Apr 2018, 00:02
UBerserker wrote:That part never really made sense anyway, you could never dodge the beams and triggering the alarm or not made no difference
Post Posted: 30 Jul 2018, 18:46
Post Posted: 31 Jul 2018, 08:42
WhirlWindWabbit wrote:Kudos to you for working on this for so long. All the updates you've shared are really, really high quality work. You should be proud. Great work, I mean it.
Post Posted: 31 Jul 2018, 09:37
Post Posted: 03 Nov 2018, 21:03
Post Posted: 03 Nov 2018, 23:24
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