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Right2Live

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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Subject: Right2Live

Post Posted: 03 Aug 2009, 02:48

Name: Right2Live
Time needed: 6 hours 10 minutes
Credits: .:..: (Bystander and enemy pawns, you're awesome!), Team Red Nemesis (Music taken from 7 Bullets), creator of tree201.u, Stakhanov (brainstorming assistance)
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Synopsis: You are an ordinary human, earning your daily bread with what may be the most tedious job on Earth. With the dawn of the Liandri Tournament you have begun training to apply as a combatant in order to escape your boring life, but a horrible catastrophe breaks out when you least expect it.. will you ever make it to the Tournament?
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User avatar Legendslayer222
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Post Posted: 03 Aug 2009, 16:42

I love killing Sana told me not to say what they were called!! :twisted: :tup:

I suppose it's uncompletable?

Lousy little people sitting over on they're side of the fence...
Last edited by Legendslayer222 on 03 Aug 2009, 21:13, edited 1 time in total.

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Post Posted: 03 Aug 2009, 19:53

I ended it...

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Post Posted: 03 Aug 2009, 20:08

{WINGS}Zombiehunter wrote:I ended it...

wat

How? It's not supposed to have an end (unless you die).
Oh yeah, note: If you kill an enemy in melee range, you may be telefragged.

And Legendslayer, perhaps you might remove the reference to the enemy from your post? I didn't mention it for a reason.. the map has little content as it is. :)

EDIT: Well, actually, nevermind, if no-one mentions the enemies there is not much to discuss about the map..
Last edited by ividyon on 03 Aug 2009, 21:17, edited 1 time in total.
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User avatar Legendslayer222
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Post Posted: 03 Aug 2009, 21:14

sana wrote:And Legendslayer, perhaps you might remove the reference to the enemy from your post? I didn't mention the enemy type for a reason.. the map has little content as it is, no need to spoil it :)


Removed. You can see them in the first post's pic anyway...

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Post Posted: 03 Aug 2009, 22:18

sana wrote:wat
How? It's not supposed to have an end (unless you die).
.


Exactly :P

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Post Posted: 03 Aug 2009, 23:35

lol, good fun. I summed EXU2 guns and went to town for a few minutes, then called a quits. Not too bad for only 6 hours though!

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Post Posted: 04 Aug 2009, 01:09

Almost forgot to mention that sometime during today (or already yesterday) I started playing this but stopped very quickly since it's not the style of play I enjoy (I don't like the weapon).
Also I was never able to kill somethng without losing 1 or 2 healthpoints.

THe settings were convincing, I flew around a bit and waved to my followers but I probably didn't see the whole level.

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Post Posted: 05 Aug 2009, 07:24

Left 4 BLEEEEEEEEEEEHASHDHHGGGGGGGGGGKKKKKKKKKKKKOOHOHHHGGHH

You even captured the atmosphere pretty good, Sana. :P I'm personally not a fan of shoot-till-you-(get)munch(ed) but that was some good fun even for a moment. :P Maybe you should consider putting even more goodies in there (beyond just pickups if you know what I mean ;P ).

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Post Posted: 03 Sep 2009, 14:10

I realized that a quick left 4 dead spoof isn't worth being turned into a full-fledged map and there's already 832109382 zombie mods out there. this project is considered cancelled! the compilation version will include a better quadshot, endless ammo and 2-3 tweaks, but that's it.
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Post Posted: 03 Sep 2009, 19:31

That's a shame IMO. You seem to have done a lot of work on it in the mean time. However, we will need the map to end so that it can form part of the hub. Could you include an exit?

Why the sudden loss of confidence?
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Post Posted: 03 Sep 2009, 20:02

well, as I mentioned I noticed there's a damn lot of zombie mods out there for games. even in Unreal the idea was already executed ages ago by Dots' DeadCity map (the pawns used in R2L are in fact DeadCity zombies). Left4Dead is a solid, enjoyable game by itself, it makes no sense to completely reconstruct it in another, inferior game engine. Also there's the issue of my ability to do work - from the years of my modding experience it has become quite apparent that my perfectionism is reaching nutjob levels and I never get anything done since I spend weeks on tweaking and playtesting tiny aspects of my work. (I'm still not done with those 2 buildings and that quadshot!) R2L was kind of a breakthrough for me since I actually got some content out, however unpolished and horrible it turned out.

TL;DR: I'm a procrastinating slob who will never finish this anyway and there's no point in remaking L4D for UE1. I might give the idea of an urban setting another try in a more Unreal-related context (eventually with inspiration by Natural Selection and Prototype), but since AMNESIAC is already following that concept (and successfully so, looking at the gorgeous screenshots), there's little incentive to continue this whole affair.
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User avatar Hellscrag
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Post Posted: 03 Sep 2009, 20:14

Fair enough.

We'd still appreciate an exit though!
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