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[UT] C++ Particle Emitter

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar WhirlWindWabbit
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 29 Jul 2010, 22:11

OK OK, my bad :D I messed up the spelling ^^ Which still does not fix the fact that I would like a working link for this :)
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"Good, we can attack in any direction."

Z-enzyme
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 30 Jul 2010, 01:48

I guess noone cares bout the guys who are late...

User avatar ividyon
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 30 Jul 2010, 02:58

Or .:..: simply didn't check up on UnrealSP lately, considering there's a billion million other forums he might be in? :P Don't be so melodramatic.
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User avatar Buff Skeleton
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 30 Jul 2010, 03:29

That and his last post was a year ago :p
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User avatar WhirlWindWabbit
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 30 Jul 2010, 13:48

Not fair *cuts wrists* Nobody likes me :cry:
"Sir, we're surrounded!"

"Good, we can attack in any direction."

Z-enzyme
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 30 Jul 2010, 22:33

I like you... You've got a cool nickname.

.:..:
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 01 Aug 2010, 15:42

WhirlWindWabbit wrote:Not fair *cuts wrists* Nobody likes me :cry:

*Throws salt on the wound*

I just feel like getting 227g out then make next UT update of Emitter (if I somehow manage to get VC++ 6.0 working again).

User avatar Raven
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 02 Aug 2010, 15:53

Why not 2008 express or 2005? I have modified headers to work with those versions.
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User avatar UArchitect
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 03 Aug 2010, 23:45

you should host those headers somewhere if you havent already, i remember the first time i attempted native code and i couldnt figure out why nothing would work, had to keep going around asking people and generally being a nuisance

User avatar Raven
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 04 Aug 2010, 10:42

No problem, I'll send it somewhere soon.
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jekonaa
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 11 Mar 2011, 06:44

When i did a program in c++,i got an error saying declaration terminated incorrectly but,i was unable to find any error in the immidiate vicinity of the line mentioned in the error.Please help me ......what could be the cause of error.
Last edited by jekonaa on 12 Mar 2011, 12:58, edited 1 time in total.

User avatar TheIronKnuckle
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 11 Mar 2011, 08:54

This isn't a c++ forum :P But there are probably enough people here who know something about it to help you, if you would only post the code
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User avatar Feralidragon
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 09 Oct 2013, 20:45

Sorry for the massive necro-bump of doom, but does anyone still have this?
I had it once, but I think I lost it (still looking), so if anyone has it I would be very thankful.

EDIT: Found it:
http://uttexture.com/UT/Downloads/Mods/ ... 20Emitter/

User avatar Gizzy
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 09 Oct 2013, 21:11

Feralidragon wrote:Sorry for the massive necro-bump of doom, but does anyone still have this?
I had it once, but I think I lost it (still looking), so if anyone has it I would be very thankful.

EDIT: Found it:
http://uttexture.com/UT/Downloads/Mods/ ... 20Emitter/


aaaaaand this is exactly what I needed to port csweps to UT w/ 227's emitter effects, how have I not seen this before

User avatar AlCapowned
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 21 Apr 2014, 16:42

Is the version of the package from uttexture.com the latest one? I have UT v436 and OpenGL, and the mesh emitter causes some problems. Maps can be opened in the editor and played, but once I look at where the emitter should be, certain things in the game start to flicker (like other meshes), and then my game freezes. I don't get an error message until I quit, and it says something about the render. The mesh emitter is supposed to make boulders, and it works in 227.

Edit: Has anyone else tried this?

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