Waffnuffly wrote:DavidM's tutorial is good for the basics, but his stupid little red lamps have no place in 90% of the buildings people create. Why would an engineer designing a mine just add superfluous little red lamps everywhere? I wish more people would realize that games are supposed to represent real places and try to design them accordingly--at least for singleplayer maps.
I don't think the little red lights section is the most important part of the tutorial.
The lighting really is a little too bland - there is not even one hint of contrasting colours anywhere, and while white lights may be considered realistic, realism should not be a primary design concern here - especially since the map pack's called "wtf" - and instead should look interesting and moderately rich in colours and contrasts, considering blandness is a sickness many Mine maps have caught! The way the lamps also light the ceiling around them also doesn't seem right, and the lava appears way over-brightened and filled with Myscha greening (excessive usage of lights leading to the colours washing out) even without gamma correction applied.