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=FOOD FIGHT=

Posted: 16 May 2015, 22:00
by evilgrins
papercoffee has released a tester to his new mutator:
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Download · http://tinyurl.com/lra87do

It's fun!
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I'll be linking paper to this post so he can hopefully respond to any commentary it generates.

Re: =FOOD FIGHT=

Posted: 17 May 2015, 22:31
by ividyon
Moved, again, to Multiplayer Matters. :)

Re: =FOOD FIGHT=

Posted: 18 May 2015, 12:17
by UnrealGecko
Someone COULD make use of these insane weapons and make an SP campaign with them :P

Re: =FOOD FIGHT=

Posted: 27 May 2015, 03:50
by papercoffee
UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P

Ha ha ha ...the Na Pali Kitchen Wars :lol:

Re: =FOOD FIGHT=

Posted: 30 May 2015, 21:05
by evilgrins
I think that was a carrot...
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Re: =FOOD FIGHT=

Posted: 30 May 2015, 22:05
by Buff Skeleton
UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P

It would be hilarious to make a completely serious, played-straight storyline, only... with these weapons instead of the usual. Nothing ingame ever hints that anything is unusual, or that these weapons are even a thing.

Re: =FOOD FIGHT=

Posted: 31 May 2015, 03:02
by Rarsonic
Buff Skeleton wrote:
UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P

It would be hilarious to make a completely serious, played-straight storyline, only... with these weapons instead of the usual. Nothing ingame ever hints that anything is unusual, or that these weapons are even a thing.


Well, for that purpose you could just fire one of most map packs up with a mutator that replaces the usual weapons with these. For something like Seven Bullets it could become particularly comical.

Re: =FOOD FIGHT=

Posted: 31 May 2015, 17:35
by papercoffee
RC3 is out ...if you didn't notice it already :D

Notes:
-Try the Rocket-Jump feature of the Salad Thrower secondary fire.
-The Jelly can also be used in an offensive action.
-The Ha&Ka Steinfrucht secondary fire is a close combat stab.
-The Cherry and Hallapenjo (Jalapeño) cans are for the Canopener. (your start weapon)
-Bots will kick your ass now ...beware if they can get a Toastenator THIS WEAPON IS STILL BUGGY.

Test the Hell out of it!!

http://www.moddb.com/mods/food-fight/downloads/food-fight-beta-rc3-ut99



Have fun and keep it ...Hellthy!!

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Re: =FOOD FIGHT=

Posted: 01 Jun 2015, 01:50
by evilgrins
Buff Skeleton wrote:
UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P

It would be hilarious to make a completely serious, played-straight storyline, only...

The SP-emulator for UT99 will load any weapons mod you've got selected for standard UT play, think I'll give White Castle a try with these.

Re: =FOOD FIGHT=

Posted: 06 Jun 2015, 05:00
by papercoffee
More opinions please!!!

What do you think about the weapon handling?
Is the strength of the weapons balanced enough?
What's your opinion about the reload function?
Do you like the visuals?

Re: =FOOD FIGHT=

Posted: 07 Jun 2015, 07:51
by Dr.Flay
Surely someone could make an SP map with these in mind ?
The Carroteer ability to make steps could be an important piece of puzzle solving.

Re: =FOOD FIGHT=

Posted: 15 Mar 2017, 16:48
by evilgrins
There's been a MonsterHunt version made · https://ut99.org/viewtopic.php?f=34&t=12087

Re: =FOOD FIGHT=

Posted: 16 Mar 2017, 11:09
by medor
evilgrins wrote:There's been a MonsterHunt version made · https://ut99.org/viewtopic.php?f=34&t=12087


I will warn the Monster Protection League For maltreatment
http://forums.ut-files.com/post15819.html#p15819