One of the larger CTF maps I've ever found, making for more running and ducking than you'd get on a smaller map. Ideal for snipers, as there's many high spots even outside of the bases to setup on, and lots of area to target.
I edited UTDMT onto this map, but more than usual for standard CTF. 2 to a team, 1 inside each team base and 1 just outside in a strategic spot... although the doorways are large enough that they can move through them and go wherever they want:
This map functions perfectly fine the way it is, at least under normal CTF & CTF4. Titans will not attack people on their own teams no matter how many times they respawn. Mutators that do monster-swapping aren't recommended as it can mess with them.
Usual Suspects:
.umx /music
.unr /maps
.u /system
.utx /textures
.png - pwetty!
.txt - this message will self destruct
Enjoy!
http://www.mediafire.com/download/mn6og ... ings4T.zip
Valley of the Kings
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- evilgrins
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Subject: Re: Valley of the Kings
Post Posted: 31 Jan 2015, 16:14
Not a single-player project, moving to the correct subforum.
UnrealSP.org webmaster & administrator
- evilgrins
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