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[227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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Nali Priest Nali Priest
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 26 Sep 2016, 14:04

Hey Shiv are you going to do once again those big RLCoop parties

User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 28 Jan 2017, 19:29

RLCoop Beta Version 2.1 RELEASED!

Major Updates: Knife throwing, completely reworked bleeding system, new RLMENU!

https://www.youtube.com/watch?v=OJb_EDJ6QYU

First post updated:

viewtopic.php?f=6&t=2915&p=59219#p59219

DOWNLOAD V2.1: https://www.dropbox.com/s/9kl83oqd4hrqg ... e.zip?dl=1

FULL CHANGELOG FOR VERSION 2.1:

Added:

-KNIFE THROWING FUCK YEAH!! Updated melee fist and knife model, added knife throwing mechanic. Right click to aim with knife, left click to throw. Knife throwing also works as sneak attack with extra damage should enemy be unaware of player.
-New RLMenu interface with Welcome, Controls, and Inventory tabs. (new RLClient.ini for saving last tab opened). Player character on Inventory screen now matches actual animation of your current playerpawn.
-New tilt screen effect when limping based on which leg is limping.
-New red screen texture that pulses to indicate when you are bleeding.
-Health Packs can now stop bleeding if your health is over 100, but will only heal 1 point.
-Prone bobbing effect when moving while prone.


Changed:

-Can no longer sprint when health is below 75.
-Changed default Accuracy modifiers. Defaults are now BaseAccuracy = 0.7, CrouchModifier = 0.5, IronSightModifier = 0.2, Movement Modifier = 1.5, ProneModifier = 0.1.
-Bleeding mechanic completely reworked. No longer uses 227 bleeding. bUseRLBleeding, BleedChance, BleedMax, and BleedMin modifiers added to RLCoopS advanced options. New defaults, BleedChance = 2, BleedMax = 25, BleedMin = 5. BleedChance is multiplied by the damage you take. Aka, taking 1 damage with a BleedChance of 2 = 2% chance to bleed. Take 50 damage with a BleedChance of 2 = 100% chance to bleed. Bleed amount is randomely selected between BleedMax and BleedMin, then multiplied by 1 for every 10 damage you took. Aka, you take 50 damage, which means multiplier of 5, and then number chose was 20, so 20 x 5 and you will bleed up to 100 health. All of this accumulates as well with every damage taken, and works the same for monsters and players.


Removed:

-The ability to suicide during the paused game at start. Prevents players from suiciding, dropping all their inventory, and then reconnecting, basically duplicating inventory repeatedly.
-The ability to throw inventory while game paused at start.
-Red bar of stamina death when you run out.


Fixed:

-Fixed RLMenu not appearing at first for new players.
-Fixed exploit that would allow you to keep inventory on next level even if you died.
-Iron Sights/Aiming now works in prone.
-Fixed not being able to use Iron Sights under water.
-Fixed issue with weapons being GODDAMN HUGE under water when first switching to them.
-Fixed still being able to move while healing with Health Pack if using Walk or Crouch keys.
-Fixed not being able to pickup 2 light weapons and 1 heavy weapon if the 2 light weapons were the same weapon.
-Fixed collision and position of players when they die and are revived, especially the glitches that used to happen on movers.
-Fixed bug where level switching while healing would cause your player to be perma frozen/slow.
-(RLCoopMut) Fixed spawn points on Toxic.unr.
-(RLCoopMut) Fixed being able to prone under doors to end on Chizra.unr and NaliC2.unr.


So note that this version most likely won't be updated anymore, Bleeder and I are working on version 3.0 where we are writing the entire mod again from scratch, to fix a lot of shit, the mess, and improve on a lot of what's already there, plus adding tons of new stuff like hunger and water, individual player stats and skills, that crippling mechanic we never worked in, dynamic inventory system, and a shitton more, stay tuned.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 27 Aug 2017, 10:16

Recently did a livestream here with the latest version of RLCoop and features, playing through Strangeworld for the first time. Also David Munnuch commented on the video lol.

https://www.youtube.com/watch?v=5nonHN4YZiA

side note and unrelated, I started a dnb remix of Spire.umx here: https://soundcloud.com/shivaxi/the-suns ... mix-unreal
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

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Skaarj Assassin Skaarj Assassin
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 29 Aug 2017, 23:14

Massive horde playin' on the server right now.

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User avatar Shivaxi
Gilded Claw Gilded Claw
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Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 16 Sep 2017, 23:17

RLCoop Beta Version 2.2 RELEASED!

Major Updates: Brute Gun, Major Knife Throwing Changes, and a crapton of fixes mainly.

A huge thank you to Enzyme who did the Brute Gun model and animations

Image

First post updated:

viewtopic.php?f=6&t=2915&p=59219#p59219

DOWNLOAD V2.2: https://www.dropbox.com/s/bopb4lj0t9fdi ... e.zip?dl=1

FULL CHANGELOG FOR VERSION 2.2:

Added:

-Added Lesser Brute Hand Held Rocket Launcher. Dropped by Lesser Brutes only.
-Can now heal other players with HealthPacks or Bandages by selecting them in your quick inventory and pressing "grab" on another player.
-Unintended side effect, items now block projectiles, which means you're able to jam monsters weapons with a well placed knife throw when it sticks into the butt end of their weapon. Kinda hilarious actually. I guess we'll keep this in.
-New RLMeshes.u package
-Ability to hold more than one knife now, knife goes into inventory and takes up an inventory slot, can be dropped now.


Changed:

-Gave Krall Staffs their own ammo type
-Recalculated Krall Staff melee damage. Krall Staff melee now has a base damage of 71, Elite Krall Staff 81
-Krall Staff ammo will charge twice as slow as Dispersion Pistol ammo, Elite Krall Staff 3 times as slow
-Tweaked Staff swing time. Swings slightly slower, increased delay between swinging and hitting, meaning when you swing to melee, you don't make contact as quick as you would using your fists anymore, as the staff should weigh a bit more, and therefore be a little harder to swing and make contact with. Brute Gun swing is even slower and takes more time between swinging and hitting, as its bulkier and heavier...made to match animations
-Updated First Person offset and Projectile Fire offset on Eightball and Razorjack
-Updated Projectile Fire offset on Krall Staff(s)
-Bandages only heal 10 points up to 50 health. Above 50 health they heal 1 point, used to stop bleeding.
-Translator no longer uses a slot in inventory
-Knife projectile now bounces on hard surfaces, but will stick into soft surfaces (grass, wood, etc) realistically. Also added sound and visual effects for both instances.
-Knife throw will count as a sneak attack dealing extra damage on an unaware enemy, though only half of a normal sneak attack if using the knife normally in melee, unless the knife throw is a headshot, then it will do full sneak attack damage.


Removed:

-Removed 3rd person

Fixed:

-Books set to bMovable=False to fix flying exploit
-Fixed Rifle, bullet should now be lined up with crosshairs in scope (mostly)
-Fixed IronSights for Quadshot
-Fixed rechargable ammos going over their max limit (aka DispersionPistol)
-(RLCoopMut) Fixed JumpBoots charge on QueenEnd.unr
- Fixed inventory exploit that would allow you to pickup more ammo than you should be able to carry. Weapons will drop the correct amount of ammo now when trying to pickup a weapon that has ammo inside while your inventory is full or can't hold the amount of ammo in the weapon. NaliFruit will also drop 1 fruit if you have 1 inventory slot free and try to pickup a NaliFruit plant instead of giving you both fruits and breaking the inventory limit.
-Fixed knife projectile sticking into pawns and decorations. Can now grab knife out of a pawn. Knife will stay stuck into a pawn even if pawn dies.
-Fix for spectators so they don't trigger map restart if they join first before normal players
-Fixed items going through movers. Now collide properly with movers again. Re-did grab code and collision for items and inventory.


Still working on Version 3.0 but it's been long overdue since there was an update and we've just been adding and fixing quite a lot. So, enjoy!

EDIT: Forgot to add that in RLCoopMut I added support for Strange World mappack
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

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