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Post Posted: 23 Jun 2014, 23:38
Post Posted: 23 Jun 2014, 23:46
Post Posted: 24 Jun 2014, 05:56
Post Posted: 24 Jun 2014, 12:47
Post Posted: 24 Jun 2014, 13:43
Post Posted: 25 Jun 2014, 02:03
ividyon wrote:It's pretty embarrassing to admit that the book made me aware of many things I had either forgotten or completely missed in Unreal. I was not aware Bluff Eversmoking had quite THAT many logs about Kira Argmanov that it could be defined as "the only character-driven story in Unreal"; I was too busy rushing through it to leave the stupid maze of a level that it is. Neither did I ever consider the implications of Outpost 3J being hidden in a relatively tranquil Nali town; it's basically Skaarj NSA... I also can't remember there being a shield belted Skaarj killing another in Mothership Lab.Guess I know what I'm replaying next month.
Post Posted: 06 Jul 2014, 15:39
Post Posted: 07 Jul 2014, 09:38
Post Posted: 07 Jul 2014, 11:49
Post Posted: 10 Jul 2014, 21:50
Post Posted: 17 Jul 2014, 16:18
Post Posted: 17 Jul 2014, 16:45
Hellscrag wrote:I quite enjoyed reading this, and now I'm replaying Unreal. It's been ages since I last played it. Just beat Rrajigar Mine.
Post Posted: 17 Jul 2014, 23:00
Post Posted: 17 Jul 2014, 23:11
The sublime is commonly thought of as a feeling of being overwhelmedby sights and experiences in the natural world, like magnificent landscapes.In 1757, Edmund Burke theorised about the role of the sublime inbeauty and aesthetics. Burke singles out two important emotions thatare inspired by the sublime: terror and astonishment. He argues thatterror is the “ruling principle of the sublime” in the way that terror andastonishment are intricately bound up. For Burke, pure astonishment, asinspired by the great expanse and magnitude of nature, invokes a certainlevel of horror. This terror, this awe-inspired disbelief and terror at thebeauty, magnitude, and untameable force of nature, is an importantelement of the sublime. It’s not just astonishment, but also a feeling offear. Think of NyLeve’s Falls: beautiful, breathtaking, but also deadly.
Conceptual Grandness: Scale, imagination, awe & originality of design and layout, physical foreshadowing of future areas.
Post Posted: 17 Jul 2014, 23:48
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