Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 18 Dec 2017, 23:14
jazz wrote:...Bit of a problem with the level. I want the player to die after a certain event has taken place but the CosoleCommand function (suicide) wont allow it like when you kill the Nali in Friendly Providence.
Post Posted: 18 Dec 2017, 23:57
Buff Skeleton wrote:A simple trigger could handle that -- even TriggeredDeath or a SpecialEvent that causes a massive amount of damage, and with a damage type that doesn't gib you (like Drowned or Corroded). Worst case, a custom trigger could be scripted for it if you want to be absolutely sure it kills all players in coop mode too, though that is much easier dealt with in coop since you respawn, so that might require some more thought.
Post Posted: 19 Dec 2017, 00:23
jazz wrote:...Salsa, in friendly providence there is a nali that opens a door for the player just after the first outside ledge experience. If the Nali is killed, so is the player because he can’t open the door for you. (Unless you kill him after the fact, but why would you do that?)This also happens at the end of Soothsayer. The Nali priest opens the portal, if you kill him before he operates it the player cannot progress, so you die of, well, whatever!
jazz wrote:Oh, and that invisible force that you mention - is me!..... Making sure you don’t cheat!
Post Posted: 19 Dec 2017, 00:25
Did I extract the original texture files from these games? = no.These textures already existed as UTX via download over many years from various sites that hosted Unreal files.Did I manipulate these files after I DL them for use in the mod? = yes.Virtually all the textures had no Detail Textures or footstep sounds that were needed.
Post Posted: 19 Dec 2017, 02:28
Post Posted: 20 Dec 2017, 00:51
Post Posted: 20 Dec 2017, 14:41
Post Posted: 20 Dec 2017, 21:16
Post Posted: 20 Dec 2017, 22:21
[UDHQ]Jackrabbit wrote:Video Spoiler:
Post Posted: 21 Dec 2017, 03:25
jazz wrote:I did a few hours mapping for no.3 last night, the level is WIP but it's a medium Nali village that will play a prominent part of the story.
Post Posted: 21 Dec 2017, 15:08
Post Posted: 21 Dec 2017, 17:16
[UDHQ]Jackrabbit wrote:Video Spoiler:► Show Spoilerhttps://vimeo.com/248312463...
Post Posted: 21 Dec 2017, 18:03
Post Posted: 21 Dec 2017, 20:22
Diego96 wrote:I see the savegames are bugged with the "G59" title, a problem I had with slots using only one list. I found a workaround for it, though, but it's probably specific for me and it's not perfect.
Post Posted: 21 Dec 2017, 21:00
Please add Nali warriors from ONP Jazz! I really want to fight alongside my Nali brethren!
Video Spoiler:► Show Spoiler
Return to “Project Presentation”
Users browsing this forum: No registered users and 1 guest