Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 21 Sep 2017, 11:14
Post Posted: 21 Sep 2017, 12:36
Post Posted: 21 Sep 2017, 17:51
Post Posted: 21 Sep 2017, 23:17
Buff Skeleton wrote:Yeah, on Hard the rest of Interloper is quite doable and I didn't struggle with any of it nearly as much as I did in that one arena. Slower spawn rate or 3 Skaarj at once instead of 4 would fix it.
Post Posted: 22 Sep 2017, 16:24
Post Posted: 23 Sep 2017, 11:25
UBerserker wrote:There really isn't much thought-process to put in finishing Xenome, it's not that hard. I don't think anything comes any closer to the difficulty in Day 1.
UBerserker wrote:Use the Pulse Gun primary fire against the Troopers, one fully charged BioRifle glob deals a MASSIVE amount of health, enemies don't dodge Ripper regular blades and the weapon shoots rather fast, splash damage always help against group of Skaarj.And so on. Classic strat is to have always a decent amount of flak ammo. However getting almost all the secrets is definitely a requirement on Unreal difficulty (but few of them are way too brutal or flat out impossible to get).
UBerserker wrote:I think it's just way easier to exploit the AI as Xenome part 2 is full of huge places. Huge groups of Skaarj turn out to not be that dangerous because they'll always be close to each other and that's an indirect buff to explosive weapons.
Post Posted: 23 Sep 2017, 12:46
Post Posted: 24 Sep 2017, 23:59
Post Posted: 11 Oct 2017, 10:04
Post Posted: 15 Oct 2017, 18:58
salsaSkaarj wrote:I found all secrets and collected all except for 1 (in Revelation) which doesn't seem reachable without shock or rocketjumping (and a 2nd special jumping would be required to get out of the area).
Post Posted: 11 Nov 2017, 06:06
Post Posted: 15 Nov 2017, 23:25
Post Posted: 15 Nov 2017, 23:42
Xezr wrote:But until I know for sure about the exact legal rules that apply to the amount of borrowing that's going in in this mappack I sit on the edge of the fence whether or not I can truly recommend it. There's textures, sounds and music taken from a large number of games in here and although used well it feels a bit strange for them to be included so frequently.
Post Posted: 15 Nov 2017, 23:54
Post Posted: 15 Nov 2017, 23:57
Return to “Project Presentation”
Users browsing this forum: No registered users and 3 guests