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Project Xenome : Interloper

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar [UDHQ]Jackrabbit
Skaarj Warrior Skaarj Warrior
Posts: 84
Joined: 02 Aug 2012, 07:38

Subject: Re: Project Xenome : Interloper

Post Posted: 10 Jan 2018, 16:17

'Interloper' Unreal Difficulty No Saves : Part 15 - 'Core Issue'

# of resets: About twice as much as 'Dam' roughly
Weapon of choice: Rocket Launcher (all the way). The map is insanely hard without one.
Toughest area: Leading up to the core area (assuming you do not skip the 200 shield).

Fortunately this level has many opportunities to time bio and grenades against warriors either stagnant or chasing you in a straight line. Timing is EVERYTHING on this map in every aspect possible... not excluding how you approach nearly every enemy to how you progress through the map on foot. Without having some concept on how to time your attacks or do perform basic movement timing, this level may be impossible for some players to complete even on Easy difficulty.

Personally, I find the level to be a challenge on Unreal difficulty and running the map while recording video is much harder because of timing. That said, it was perfectly doable with some good strategy and prior knowledge of the level. Core issue is the 'Sunspire' of Xenome and leads the protagonist into the final chapter of Xenome which I eagerly but patiently await.

Ranked Top 6 'Interloper' Skaarj Themed Levels:

6th: Power Play
5th: On Thin Ice
4th: Critical Transfer
3rd: Core Issue
2nd: Nested Interests
1st: Interloper

Video Spoiler:
https://vimeo.com/250455736 (sorry no audio... I blame windows security update)

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1777
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: Project Xenome : Interloper

Post Posted: 10 Jan 2018, 22:37

[UDHQ]Jackrabbit wrote:Timing is EVERYTHING on this map in every aspect possible... not excluding how you approach nearly every enemy to how you progress through the map on foot. Without having some concept on how to time your attacks or do perform basic movement timing, this level may be impossible for some players to complete even on Easy difficulty.

Well, there's no doubt that foreknowledge is a GREAT help, and knowing how to move, knowing the strong points of a weapon and also what not to do wil increase the chances of surviving hundredfold.
But in the Warlord fight you sinned multiple times; NO saves , at the end of a very difficult map and you fight the Warlord with 17 (or 27) health as if it's a stroll in the park.
I swear to god I am not going to watch your videos anymore - they make me feel incompetent :wink:

Seriously, congrats on beating X part 2 without saves.
My challenge for you now is to Beat it with no saves in 1 sitting :P

BTW 1 thing I learned from your videos is that even the pulsegun can be effective against the big green eyed Skaarj.

User avatar Psychomorph
Skaarj Assassin Skaarj Assassin
Posts: 142
Joined: 17 Jul 2008, 16:46

Subject: Re: Project Xenome : Interloper

Post Posted: 14 Jan 2018, 00:28

Great mappack! I try to play this in Infiltration 2.9 co-op and there are huge issues. Two can't spawn at the same place and you tend to spawn at all the random location in the map. In 18FriendX the door the nali opened in a cave got blocked (I accidentally shot it) and we managed to spawn the next spawn after that area (because admin ghosted there to unlock the spawn), then I died and tried probably 40 times to spawn there without luck.

We spent hours in total battling these issues, because otherwise it's a great mappack and worth playing. We also had FPS issues with the white waterfall fog (unplayable unless you look away).

If there was the possibility to spawn in one spot for all players and maybe choose the spawn location somehow, would make it playable.
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