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[UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar Lightning Hunter
Skaarj Elder Skaarj Elder
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Subject: Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Post Posted: 12 Nov 2017, 10:33

New decorations thanks to Brett Lampson:

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User avatar salsaSkaarj
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Subject: Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Post Posted: 15 Nov 2017, 13:29

Looking very nice.
AFAIR this was the last map I played in RYS (I have no idea how far into the campaign).

User avatar Lightning Hunter
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Subject: Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Post Posted: 16 Nov 2017, 19:44

salsaSkaarj wrote:Looking very nice.
AFAIR this was the last map I played in RYS (I have no idea how far into the campaign).


That is map 33 out of 47, not including the secret levels (which, btw, are even more creative than the main levels I think).
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User avatar salsaSkaarj
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Subject: Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Post Posted: 17 Nov 2017, 09:57

Lightning Hunter wrote:
salsaSkaarj wrote:Looking very nice.
AFAIR this was the last map I played in RYS (I have no idea how far into the campaign).


That is map 33 out of 47, not including the secret levels (which, btw, are even more creative than the main levels I think).

Map 33 ? Wow!!, I can't even remember getting so far. The thing I do remember is that by the time I reached this map I didn't have enough heavy ammo for the close encounters. But that was long before campaigns like Xidia, 7B, Zephon, Xenome, etc.. I should be able to handle RYS a lot better now.

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