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[227][released] Acerak remake (-ish)

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yrex
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Subject: [227][released] Acerak remake (-ish)

Post Posted: 08 Oct 2017, 18:40

Status: Released
Platform: 227i

Screenshots:
https://sites.google.com/site/mojunreal ... edirects=0
https://sites.google.com/site/mojunreal ... edirects=0
https://sites.google.com/site/mojunreal ... edirects=0
https://sites.google.com/site/mojunreal ... edirects=0

Description:
A semi-faithful remake of the unleaked beta map. Includes remakes of the screenshots and lots of new stuff. Essentially, it's a bunch of random corridors and traps with 'Temple' stamped on it. (Although that probably shouldn't be surprising.) Besides that, there's new music, and there are also some areas with different types of challenges than what you usually see in stock Unreal.

Download:
https://sites.google.com/site/mojunreal ... ects=0&d=1
Last edited by yrex on 14 Oct 2017, 18:14, edited 2 times in total.

Diego96
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Subject: Re: Acerak remake (-ish)

Post Posted: 08 Oct 2017, 19:54

What HUD is that?

yrex
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Subject: Re: Acerak remake (-ish)

Post Posted: 08 Oct 2017, 20:18

Diego96 wrote:What HUD is that?

This HUD was used in late '97 Unreal versions (I'm not sure if it ever was functional).
What you see here is a mutator that replicates the feel of those versions, including a working HUD.

User avatar Lightning Hunter
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Subject: Re: Acerak remake (-ish)

Post Posted: 08 Oct 2017, 20:19

I've never heard of this beta map. How did you get your hands on it? Are there any more unreleased maps I'm not aware of? :shock:
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User avatar UBerserker
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Subject: Re: Acerak remake (-ish)

Post Posted: 08 Oct 2017, 21:06

No it's built from scratch off available pictures/videos of the level. It's the fire counterpart to Chizra and was accessed from that unfinished temple in FHub4 (aka beta Spire Valley)
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User avatar Lightning Hunter
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Subject: Re: Acerak remake (-ish)

Post Posted: 08 Oct 2017, 23:42

Ahhh, so it truly is a remake (not just a re-release). Interesting! I'll definitely check it out when it is released.
For High-Res Unreal skins, click here.
For the RTNP "Ultimate Edition" HD, click here.

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Diego96
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Subject: Re: Acerak remake (-ish)

Post Posted: 08 Oct 2017, 23:52

yrex wrote:
Diego96 wrote:What HUD is that?

This HUD was used in late '97 Unreal versions (I'm not sure if it ever was functional).
What you see here is a mutator that replicates the feel of those versions, including a working HUD.

Thanks

yrex
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Subject: Re: Acerak remake (-ish)

Post Posted: 13 Oct 2017, 00:18

The map is almost finished, now I'm just testing it and fighting the BSP rebuilder...

I had to change the platform to 227, because otherwise too much stuff was breaking...

yrex
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Subject: Re: [227][released] Acerak remake (-ish)

Post Posted: 14 Oct 2017, 18:15

Released. See first post.

watcher_of_the_skies
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Subject: Re: [227][released] Acerak remake (-ish)

Post Posted: 14 Oct 2017, 19:55

I loved every second I spent with it!

It really looks like the actual map, AAA work on that. Really smooth but challengin' gameplay!
Thank you for your work on this one!

User avatar Semfry
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Subject: Re: [227][released] Acerak remake (-ish)

Post Posted: 15 Oct 2017, 00:47

While a "remake" this is obviously a work in it's own right (and a bigger investment than I was expecting), in that regard it has a lot of nice ideas but the execution has issues. For one thing, at least on Unreal difficulty, there's a massive lack of supplies to the point I had to use the DP for most things, and I basically had nothing at points, and that's on top of there being very little health or armour as well. The individual enemies aren't especially dangerous but the constant attrition certainly is, and I don't feel it was tested for higher modes. At the start the areas felt a bit disconnected into individual set-pieces, but it improved as it went, and final main area has an interesting structure to it in particular, along with a sense of reward when you finally get out (I also liked the "twist" that led to it). The visuals are simple and a little below Unreal quality, but they're functional and there's some nice sights at times, though the unscaled lava texture is kind of ugly for how much of it there is.

The combat set-pieces all had nice ideas but felt like they went on a bit too long; the first big fight with a bunch of Fire Slith kept going to the point I wondered if there might be a puzzle to solve, but eventually it ended. The mantas in the tower climb section were also similar, especially as you had just moved a similar wooden ledge with a switch which made me think I was missing something rather than just having to kill stuff. Then there's the bit where you kill the Slith with traps, which was cool to start with but, again, just kept on going. Even ignoring the silliness of the concept, having boots for swimming in lava was odd when the Asbestos suit already exists (though getting to dive in after being in that area for a while was rewarding). The bit with the "raft" ledge over lava was also a bit unintuitive with the raft just warping back to the start rather than looping or something. The platforming/trap focus of the map will probably be a little "controversial", but I mostly found it fine, with main frustration being how little you have to fight back while being harassed by enemies during them.
Formerly Mman

yrex
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Subject: Re: [227][released] Acerak remake (-ish)

Post Posted: 15 Oct 2017, 18:01

I don't feel it was tested for higher [difficulty] modes

At the start the areas felt a bit disconnected into individual set-pieces

You guessed right.

boots for swimming in lava

Yeah, I know that it's stupid how just the boots protect your whole body from damage, but the point was, they were a beta item.


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